Building a Unity IAP app freezes on start
I have In App Purchases integrated in my project on Unity. When I created a build and try to run the apk, it freezes at the splash screen.
On the other hand, the same project works smoothly on iOS. The log says it returns a value null.
Any Suggestions?
android unity3d in-app-purchase
add a comment |
I have In App Purchases integrated in my project on Unity. When I created a build and try to run the apk, it freezes at the splash screen.
On the other hand, the same project works smoothly on iOS. The log says it returns a value null.
Any Suggestions?
android unity3d in-app-purchase
Did it work on Android before you added IAP? Are the Android logs showing any exceptions? Did you implement IAP yourself or did you use a plugin? You have to give us at least some information to work with. Right now there isn't even a hint that it actually has anything to do with IAP at all.
– Thomas Hilbert
Nov 15 '18 at 20:43
add a comment |
I have In App Purchases integrated in my project on Unity. When I created a build and try to run the apk, it freezes at the splash screen.
On the other hand, the same project works smoothly on iOS. The log says it returns a value null.
Any Suggestions?
android unity3d in-app-purchase
I have In App Purchases integrated in my project on Unity. When I created a build and try to run the apk, it freezes at the splash screen.
On the other hand, the same project works smoothly on iOS. The log says it returns a value null.
Any Suggestions?
android unity3d in-app-purchase
android unity3d in-app-purchase
edited Nov 15 '18 at 13:34
Fantômas
32.7k156390
32.7k156390
asked Nov 15 '18 at 12:31
user3370178user3370178
82
82
Did it work on Android before you added IAP? Are the Android logs showing any exceptions? Did you implement IAP yourself or did you use a plugin? You have to give us at least some information to work with. Right now there isn't even a hint that it actually has anything to do with IAP at all.
– Thomas Hilbert
Nov 15 '18 at 20:43
add a comment |
Did it work on Android before you added IAP? Are the Android logs showing any exceptions? Did you implement IAP yourself or did you use a plugin? You have to give us at least some information to work with. Right now there isn't even a hint that it actually has anything to do with IAP at all.
– Thomas Hilbert
Nov 15 '18 at 20:43
Did it work on Android before you added IAP? Are the Android logs showing any exceptions? Did you implement IAP yourself or did you use a plugin? You have to give us at least some information to work with. Right now there isn't even a hint that it actually has anything to do with IAP at all.
– Thomas Hilbert
Nov 15 '18 at 20:43
Did it work on Android before you added IAP? Are the Android logs showing any exceptions? Did you implement IAP yourself or did you use a plugin? You have to give us at least some information to work with. Right now there isn't even a hint that it actually has anything to do with IAP at all.
– Thomas Hilbert
Nov 15 '18 at 20:43
add a comment |
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Did it work on Android before you added IAP? Are the Android logs showing any exceptions? Did you implement IAP yourself or did you use a plugin? You have to give us at least some information to work with. Right now there isn't even a hint that it actually has anything to do with IAP at all.
– Thomas Hilbert
Nov 15 '18 at 20:43