Building a Unity IAP app freezes on start












0















I have In App Purchases integrated in my project on Unity. When I created a build and try to run the apk, it freezes at the splash screen.



On the other hand, the same project works smoothly on iOS. The log says it returns a value null.
Any Suggestions?










share|improve this question

























  • Did it work on Android before you added IAP? Are the Android logs showing any exceptions? Did you implement IAP yourself or did you use a plugin? You have to give us at least some information to work with. Right now there isn't even a hint that it actually has anything to do with IAP at all.

    – Thomas Hilbert
    Nov 15 '18 at 20:43


















0















I have In App Purchases integrated in my project on Unity. When I created a build and try to run the apk, it freezes at the splash screen.



On the other hand, the same project works smoothly on iOS. The log says it returns a value null.
Any Suggestions?










share|improve this question

























  • Did it work on Android before you added IAP? Are the Android logs showing any exceptions? Did you implement IAP yourself or did you use a plugin? You have to give us at least some information to work with. Right now there isn't even a hint that it actually has anything to do with IAP at all.

    – Thomas Hilbert
    Nov 15 '18 at 20:43
















0












0








0








I have In App Purchases integrated in my project on Unity. When I created a build and try to run the apk, it freezes at the splash screen.



On the other hand, the same project works smoothly on iOS. The log says it returns a value null.
Any Suggestions?










share|improve this question
















I have In App Purchases integrated in my project on Unity. When I created a build and try to run the apk, it freezes at the splash screen.



On the other hand, the same project works smoothly on iOS. The log says it returns a value null.
Any Suggestions?







android unity3d in-app-purchase






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Nov 15 '18 at 13:34









Fantômas

32.7k156390




32.7k156390










asked Nov 15 '18 at 12:31









user3370178user3370178

82




82













  • Did it work on Android before you added IAP? Are the Android logs showing any exceptions? Did you implement IAP yourself or did you use a plugin? You have to give us at least some information to work with. Right now there isn't even a hint that it actually has anything to do with IAP at all.

    – Thomas Hilbert
    Nov 15 '18 at 20:43





















  • Did it work on Android before you added IAP? Are the Android logs showing any exceptions? Did you implement IAP yourself or did you use a plugin? You have to give us at least some information to work with. Right now there isn't even a hint that it actually has anything to do with IAP at all.

    – Thomas Hilbert
    Nov 15 '18 at 20:43



















Did it work on Android before you added IAP? Are the Android logs showing any exceptions? Did you implement IAP yourself or did you use a plugin? You have to give us at least some information to work with. Right now there isn't even a hint that it actually has anything to do with IAP at all.

– Thomas Hilbert
Nov 15 '18 at 20:43







Did it work on Android before you added IAP? Are the Android logs showing any exceptions? Did you implement IAP yourself or did you use a plugin? You have to give us at least some information to work with. Right now there isn't even a hint that it actually has anything to do with IAP at all.

– Thomas Hilbert
Nov 15 '18 at 20:43














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