In C/C++ what's the simplest way to reverse the order of bits in a byte?











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While there are multiple ways to reverse bit order in a byte, I'm curious as to what is the "simplest" for a developer to implement. And by reversing I mean:



1110 -> 0111
0010 -> 0100


This is similar to, but not a duplicate of this PHP question.



This is similar to, but not a duplicate of this C question. This question is asking for the easiest method to implement by a developer. The "Best Algorithm" is concerned with memory and cpu performance.










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  • 5




    Simple or fast?
    – Andreas Rejbrand
    Apr 8 '10 at 19:38










  • Use inline assembly. Better, put the function into a separate translation unit. Have one assembly language module for each target platform. Let build process choose the modules.
    – Thomas Matthews
    Apr 8 '10 at 19:47










  • @Andreas Simplest implementation
    – nathan
    Apr 8 '10 at 20:12






  • 1




    then do it in hardware ;)
    – Hamish Grubijan
    Apr 8 '10 at 21:10















up vote
86
down vote

favorite
27












While there are multiple ways to reverse bit order in a byte, I'm curious as to what is the "simplest" for a developer to implement. And by reversing I mean:



1110 -> 0111
0010 -> 0100


This is similar to, but not a duplicate of this PHP question.



This is similar to, but not a duplicate of this C question. This question is asking for the easiest method to implement by a developer. The "Best Algorithm" is concerned with memory and cpu performance.










share|improve this question




















  • 5




    Simple or fast?
    – Andreas Rejbrand
    Apr 8 '10 at 19:38










  • Use inline assembly. Better, put the function into a separate translation unit. Have one assembly language module for each target platform. Let build process choose the modules.
    – Thomas Matthews
    Apr 8 '10 at 19:47










  • @Andreas Simplest implementation
    – nathan
    Apr 8 '10 at 20:12






  • 1




    then do it in hardware ;)
    – Hamish Grubijan
    Apr 8 '10 at 21:10













up vote
86
down vote

favorite
27









up vote
86
down vote

favorite
27






27





While there are multiple ways to reverse bit order in a byte, I'm curious as to what is the "simplest" for a developer to implement. And by reversing I mean:



1110 -> 0111
0010 -> 0100


This is similar to, but not a duplicate of this PHP question.



This is similar to, but not a duplicate of this C question. This question is asking for the easiest method to implement by a developer. The "Best Algorithm" is concerned with memory and cpu performance.










share|improve this question















While there are multiple ways to reverse bit order in a byte, I'm curious as to what is the "simplest" for a developer to implement. And by reversing I mean:



1110 -> 0111
0010 -> 0100


This is similar to, but not a duplicate of this PHP question.



This is similar to, but not a duplicate of this C question. This question is asking for the easiest method to implement by a developer. The "Best Algorithm" is concerned with memory and cpu performance.







c++ c bit-manipulation






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edited May 23 '17 at 12:10









Community

11




11










asked Apr 8 '10 at 19:32









nathan

3,68722743




3,68722743








  • 5




    Simple or fast?
    – Andreas Rejbrand
    Apr 8 '10 at 19:38










  • Use inline assembly. Better, put the function into a separate translation unit. Have one assembly language module for each target platform. Let build process choose the modules.
    – Thomas Matthews
    Apr 8 '10 at 19:47










  • @Andreas Simplest implementation
    – nathan
    Apr 8 '10 at 20:12






  • 1




    then do it in hardware ;)
    – Hamish Grubijan
    Apr 8 '10 at 21:10














  • 5




    Simple or fast?
    – Andreas Rejbrand
    Apr 8 '10 at 19:38










  • Use inline assembly. Better, put the function into a separate translation unit. Have one assembly language module for each target platform. Let build process choose the modules.
    – Thomas Matthews
    Apr 8 '10 at 19:47










  • @Andreas Simplest implementation
    – nathan
    Apr 8 '10 at 20:12






  • 1




    then do it in hardware ;)
    – Hamish Grubijan
    Apr 8 '10 at 21:10








5




5




Simple or fast?
– Andreas Rejbrand
Apr 8 '10 at 19:38




Simple or fast?
– Andreas Rejbrand
Apr 8 '10 at 19:38












Use inline assembly. Better, put the function into a separate translation unit. Have one assembly language module for each target platform. Let build process choose the modules.
– Thomas Matthews
Apr 8 '10 at 19:47




Use inline assembly. Better, put the function into a separate translation unit. Have one assembly language module for each target platform. Let build process choose the modules.
– Thomas Matthews
Apr 8 '10 at 19:47












@Andreas Simplest implementation
– nathan
Apr 8 '10 at 20:12




@Andreas Simplest implementation
– nathan
Apr 8 '10 at 20:12




1




1




then do it in hardware ;)
– Hamish Grubijan
Apr 8 '10 at 21:10




then do it in hardware ;)
– Hamish Grubijan
Apr 8 '10 at 21:10












27 Answers
27






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up vote
87
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accepted










If you are talking about a single byte, a table-lookup is probably the best bet, unless for some reason you don't have 256 bytes available.






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  • 9




    If we're talking about something that's simple to implement without copying a ready-made solution, creating the lookup table does still require another solution. (Of course one might do it by hand, but that's error-prone and time-consuming…)
    – Arkku
    Apr 8 '10 at 19:52








  • 7




    You can squeeze the array into somewhat fewer than 256 bytes if you ignore palindromes.
    – wilhelmtell
    Apr 8 '10 at 19:56








  • 7




    @wilhelmtell - you'd need a table to know which ones are the palindromes.
    – Mark Ransom
    Apr 8 '10 at 20:01






  • 6




    @wilhelmtell: Well, to write the script one still needs another solution, which was my point – a lookup table is simple to use but not simple to create. (Except by copying a ready-made lookup table, but then one might just as well copy any solution.) For example, if the “simplest” solution is considered one that could be written on paper in an exam or interview, I would not start making a lookup table by hand and making the program to do it would already include a different solution (which would be simpler alone than the one including both it and the table).
    – Arkku
    Apr 8 '10 at 20:18








  • 4




    @Arkku what I meant is write a script which outputs the table of the first 256 bytes and their reverse mapping. Yes, you're back to writing the reverse function, but now in your favourite scripting language, and it can be as nasty as you want -- you're going to throw it away as soon as it's done and you ran it once. Have the script's output as C code, even: unsigned int rtable = {0x800, 0x4000, ...};. Then throw away the script and forget you ever had it. It's much faster to write than the equivalent C++ code, and it will only ever run once, so you get O(1) runtime in your C++ code.
    – wilhelmtell
    Apr 8 '10 at 21:32


















up vote
192
down vote













This should work:



unsigned char reverse(unsigned char b) {
b = (b & 0xF0) >> 4 | (b & 0x0F) << 4;
b = (b & 0xCC) >> 2 | (b & 0x33) << 2;
b = (b & 0xAA) >> 1 | (b & 0x55) << 1;
return b;
}


First the left four bits are swapped with the right four bits. Then all adjacent pairs are swapped and then all adjacent single bits. This results in a reversed order.






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  • 23




    Reasonably short and quick, but not simple.
    – Mark Ransom
    Apr 8 '10 at 19:58






  • 1




    This approach also cleanly generalizes to perform byte swapping for endianness.
    – Boojum
    Apr 8 '10 at 20:25






  • 9




    +1 for some truly brazen bit twisting!
    – JustJeff
    Apr 9 '10 at 1:11






  • 1




    Not the simplest approach, but I like it +1.
    – nathan
    Apr 9 '10 at 14:10






  • 4




    Yes, it is simple. It's a kind of divide and conquer algorithm. Excellent!
    – kiewic
    May 11 '10 at 4:25


















up vote
105
down vote













I think a lookup table has to be one of the simplest methods. However, you don't need a full lookup table.



//Index 1==0b0001 => 0b1000
//Index 7==0b0111 => 0b1110
//etc
static unsigned char lookup[16] = {
0x0, 0x8, 0x4, 0xc, 0x2, 0xa, 0x6, 0xe,
0x1, 0x9, 0x5, 0xd, 0x3, 0xb, 0x7, 0xf, };

uint8_t reverse(uint8_t n) {
// Reverse the top and bottom nibble then swap them.
return (lookup[n&0b1111] << 4) | lookup[n>>4];
}

// Detailed breakdown of the math
// + lookup reverse of bottom nibble
// | + grab bottom nibble
// | | + move bottom result into top nibble
// | | | + combine the bottom and top results
// | | | | + lookup reverse of top nibble
// | | | | | + grab top nibble
// V V V V V V
// (lookup[n&0b1111] << 4) | lookup[n>>4]


This fairly simple to code and verify visually.

Ultimately this might even be faster than a full table. The bit arith is cheap and the table easily fits on a cache line.






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  • 7




    That is an excellent way to reduce the complexity of the table solution. +1
    – e.James
    Apr 8 '10 at 23:55






  • 1




    Nice, but will give you a cache miss.
    – Johan Kotlinski
    Nov 3 '10 at 17:42






  • 6




    @kotlinski: what will cause a cache miss? I think the small table version may be more cache efficient than the large one. On my Core2 a cache line is 64 bytes wide, the full table would span multiple lines, whereas the smaller table easily fits one a single line.
    – deft_code
    Oct 1 '11 at 14:20






  • 4




    @kotlinski: Temporal locality is more important for cache hits or replacement strategies, than address locality
    – cfi
    Sep 25 '13 at 16:39






  • 4




    @Harshdeep: Consider the binary encoded indexes of the table entries. index b0000(0) -> b0000(0x0) boring; b0001(1) -> b1000(0x8), b0010(2) -> b0100(0x4), b1010(10) -> b0101(0x5). See the pattern? It is simple enough that you can calculate it in your head (if you can read binary, otherwise you'll need paper to work it out). As for the leap that reversing an 8 bit integer is the same as reversing 4 bit parts then swapping them; I claim experience and intuition (or magic).
    – deft_code
    Jan 2 '14 at 20:48




















up vote
38
down vote













See the bit twiddling hacks for many solutions. Copypasting from there is obviously simple to implement. =)



For example (on a 32-bit CPU):



uint8_t b = byte_to_reverse;
b = ((b * 0x0802LU & 0x22110LU) | (b * 0x8020LU & 0x88440LU)) * 0x10101LU >> 16;


If by “simple to implement” one means something that can be done without a reference in an exam or job interview, then the safest bet is probably the inefficient copying of bits one by one into another variable in reverse order (already shown in other answers).






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  • 1




    From your URL: 32 bit CPU: b = ((b * 0x0802LU & 0x22110LU) | (b * 0x8020LU & 0x88440LU)) * 0x10101LU >> 16;
    – Joshua
    Apr 8 '10 at 20:13






  • 1




    @Joshua: That's my personal favourite as well. The caveat (as stated on the linked page) is that it needs to be assigned or cast into an uint8_t or there will be garbage in the upper bits.
    – Arkku
    Apr 8 '10 at 20:20




















up vote
34
down vote













Since nobody posted a complete table lookup solution, here is mine:



unsigned char reverse_byte(unsigned char x)
{
static const unsigned char table = {
0x00, 0x80, 0x40, 0xc0, 0x20, 0xa0, 0x60, 0xe0,
0x10, 0x90, 0x50, 0xd0, 0x30, 0xb0, 0x70, 0xf0,
0x08, 0x88, 0x48, 0xc8, 0x28, 0xa8, 0x68, 0xe8,
0x18, 0x98, 0x58, 0xd8, 0x38, 0xb8, 0x78, 0xf8,
0x04, 0x84, 0x44, 0xc4, 0x24, 0xa4, 0x64, 0xe4,
0x14, 0x94, 0x54, 0xd4, 0x34, 0xb4, 0x74, 0xf4,
0x0c, 0x8c, 0x4c, 0xcc, 0x2c, 0xac, 0x6c, 0xec,
0x1c, 0x9c, 0x5c, 0xdc, 0x3c, 0xbc, 0x7c, 0xfc,
0x02, 0x82, 0x42, 0xc2, 0x22, 0xa2, 0x62, 0xe2,
0x12, 0x92, 0x52, 0xd2, 0x32, 0xb2, 0x72, 0xf2,
0x0a, 0x8a, 0x4a, 0xca, 0x2a, 0xaa, 0x6a, 0xea,
0x1a, 0x9a, 0x5a, 0xda, 0x3a, 0xba, 0x7a, 0xfa,
0x06, 0x86, 0x46, 0xc6, 0x26, 0xa6, 0x66, 0xe6,
0x16, 0x96, 0x56, 0xd6, 0x36, 0xb6, 0x76, 0xf6,
0x0e, 0x8e, 0x4e, 0xce, 0x2e, 0xae, 0x6e, 0xee,
0x1e, 0x9e, 0x5e, 0xde, 0x3e, 0xbe, 0x7e, 0xfe,
0x01, 0x81, 0x41, 0xc1, 0x21, 0xa1, 0x61, 0xe1,
0x11, 0x91, 0x51, 0xd1, 0x31, 0xb1, 0x71, 0xf1,
0x09, 0x89, 0x49, 0xc9, 0x29, 0xa9, 0x69, 0xe9,
0x19, 0x99, 0x59, 0xd9, 0x39, 0xb9, 0x79, 0xf9,
0x05, 0x85, 0x45, 0xc5, 0x25, 0xa5, 0x65, 0xe5,
0x15, 0x95, 0x55, 0xd5, 0x35, 0xb5, 0x75, 0xf5,
0x0d, 0x8d, 0x4d, 0xcd, 0x2d, 0xad, 0x6d, 0xed,
0x1d, 0x9d, 0x5d, 0xdd, 0x3d, 0xbd, 0x7d, 0xfd,
0x03, 0x83, 0x43, 0xc3, 0x23, 0xa3, 0x63, 0xe3,
0x13, 0x93, 0x53, 0xd3, 0x33, 0xb3, 0x73, 0xf3,
0x0b, 0x8b, 0x4b, 0xcb, 0x2b, 0xab, 0x6b, 0xeb,
0x1b, 0x9b, 0x5b, 0xdb, 0x3b, 0xbb, 0x7b, 0xfb,
0x07, 0x87, 0x47, 0xc7, 0x27, 0xa7, 0x67, 0xe7,
0x17, 0x97, 0x57, 0xd7, 0x37, 0xb7, 0x77, 0xf7,
0x0f, 0x8f, 0x4f, 0xcf, 0x2f, 0xaf, 0x6f, 0xef,
0x1f, 0x9f, 0x5f, 0xdf, 0x3f, 0xbf, 0x7f, 0xff,
};
return table[x];
}





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  • 1




    Useful, thanks. Seems that my slower shifting method was limiting performance in an embedded app. Placed table in ROM on a PIC (with addition of rom keyword).
    – flend
    Apr 23 '12 at 10:02






  • 1




    A simpler method: graphics.stanford.edu/~seander/bithacks.html#BitReverseTable
    – sleepsort
    Jun 14 '14 at 1:30


















up vote
24
down vote













template <typename T>
T reverse(T n, size_t b = sizeof(T) * CHAR_BIT)
{
assert(b <= std::numeric_limits<T>::digits);

T rv = 0;

for (size_t i = 0; i < b; ++i, n >>= 1) {
rv = (rv << 1) | (n & 0x01);
}

return rv;
}


EDIT:



Converted it to a template with the optional bitcount






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  • sizeof(T) ....?
    – N 1.1
    Apr 8 '10 at 19:40










  • @nvl - fixed. I started building it as a template but decided halfway through to not do so... too many &gt &lt
    – andand
    Apr 8 '10 at 19:42






  • 5




    @andand For extra extra pendantry, replace sizeof(T)*CHAR_BIT by std::numeric_limits<T>::digits (almost 4 years of pedantry later).
    – Morwenn
    Feb 25 '14 at 22:09






  • 1




    It should be CHAR_BIT, not CHAR_BITS.
    – Xunie
    Nov 8 '16 at 20:36






  • 1




    it should be rv = (rv << 1) | (n & 0x01);
    – Vignesh
    Mar 13 '17 at 23:20


















up vote
14
down vote













Two lines:



for(i=0;i<8;i++)
reversed |= ((original>>i) & 0b1)<<(7-i);


or in case you have issues with the "0b1" part:



for(i=0;i<8;i++)
reversed |= ((original>>i) & 1)<<(7-i);


"original" is the byte you want to reverse.
"reversed" is the result, initialized to 0.






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    up vote
    12
    down vote













    Although probably not portable, I would use assembly language.

    Many assembly languages have instructions to rotate a bit into the carry flag and to rotate the carry flag into the word (or byte).



    The algorithm is:



    for each bit in the data type:
    rotate bit into carry flag
    rotate carry flag into destination.
    end-for


    The high level language code for this is much more complicated, because C and C++ do not support rotating to carry and rotating from carry. The carry flag has to modeled.



    Edit: Assembly language for example



    ;  Enter with value to reverse in R0.
    ; Assume 8 bits per byte and byte is the native processor type.
    LODI, R2 8 ; Set up the bit counter
    Loop:
    RRC, R0 ; Rotate R0 right into the carry bit.
    RLC, R1 ; Rotate R1 left, then append carry bit.
    DJNZ, R2 Loop ; Decrement R2 and jump if non-zero to "loop"
    LODR, R0 R1 ; Move result into R0.





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    • 6




      I think this answer is the opposite of simple. Non-portable, assembly, and complex enough to be written in pseudo-code instead of the actual assembly.
      – deft_code
      Apr 8 '10 at 20:59






    • 3




      It is quite simple. I put it into pseudo-code because assembly mnemonics are specific to a breed of processor and there are a lot of breeds out there. If you would like, I can edit this to show the simple assembly language.
      – Thomas Matthews
      Apr 9 '10 at 16:53


















    up vote
    10
    down vote













    The simplest way is probably to iterate over the bit positions in a loop:



    unsigned char reverse(unsigned char c) {
    int shift;
    unsigned char result = 0;
    for (shift = 0; shift < CHAR_BIT; shift++) {
    if (c & (0x01 << shift))
    result |= (0x80 >> shift);
    }
    return result;
    }





    share|improve this answer























    • it's CHAR_BIT, without an 's'
      – larkey
      Jun 22 at 12:25










    • @larkey: you're right, thanks
      – sth
      Jun 22 at 18:43


















    up vote
    8
    down vote













    I find the following solution simpler than the other bit fiddling algorithms I've seen in here.



    unsigned char reverse_byte(char a)
    {

    return ((a & 0x1) << 7) | ((a & 0x2) << 5) |
    ((a & 0x4) << 3) | ((a & 0x8) << 1) |
    ((a & 0x10) >> 1) | ((a & 0x20) >> 3) |
    ((a & 0x40) >> 5) | ((a & 0x80) >> 7);
    }


    It gets every bit in the byte, and shifts it accordingly, starting from the first to the last.



    Explanation:



       ((a & 0x1) << 7) //get first bit on the right and shift it into the first left position 
    | ((a & 0x2) << 5) //add it to the second bit and shift it into the second left position
    //and so on





    share|improve this answer























    • Beautiful! My favorite so far.
      – Nick Rameau
      Nov 22 '16 at 8:15






    • 1




      thanks! I think simplicity is key in these scenario
      – dau_sama
      Nov 22 '16 at 9:11


















    up vote
    7
    down vote













    For constant, 8-bit input, this costs no memory or CPU at run-time:



    #define MSB2LSB(b) (((b)&1?128:0)|((b)&2?64:0)|((b)&4?32:0)|((b)&8?16:0)|((b)&16?8:0)|((b)&32?4:0)|((b)&64?2:0)|((b)&128?1:0))


    I used this for ARINC-429 where the bit order (endianness) of the label is opposite the rest of the word. The label is often a constant, and conventionally in octal. For example:



    #define LABEL_HF_COMM MSB2LSB(0205)





    share|improve this answer






























      up vote
      6
      down vote













      You may be interested in std::vector<bool> (that is bit-packed) and std::bitset



      It should be the simplest as requested.



      #include <iostream>
      #include <bitset>
      using namespace std;
      int main() {
      bitset<8> bs = 5;
      bitset<8> rev;
      for(int ii=0; ii!= bs.size(); ++ii)
      rev[bs.size()-ii-1] = bs[ii];
      cerr << bs << " " << rev << endl;
      }


      Other options may be faster.



      EDIT: I owe you a solution using std::vector<bool>



      #include <algorithm>
      #include <iterator>
      #include <iostream>
      #include <vector>
      using namespace std;
      int main() {
      vector<bool> b{0,0,0,0,0,1,0,1};
      reverse(b.begin(), b.end());
      copy(b.begin(), b.end(), ostream_iterator<int>(cerr));
      cerr << endl;
      }


      The second example requires c++0x extension (to initialize the array with {...}). The advantage of using a bitset or a std::vector<bool> (or a boost::dynamic_bitset) is that you are not limited to bytes or words but can reverse an arbitrary number of bits.



      HTH






      share|improve this answer























      • How is bitset any simpler than a pod here? Show the code, or it isn't.
        – wilhelmtell
        Apr 8 '10 at 19:53










      • Actu ally, I think that code will reverse the bitset, and then reverse it back to its original. Change ii != size(); to ii < size()/2; and it'll do a better job =)
        – Viktor Sehr
        Apr 8 '10 at 19:58












      • (@viktor-sehr no, it will not, rev is different from bs). Anyway I don't like the answer myself: I think this is a case where binary arithmetic and shift operators are better suited. It still remains the simplest to understand.
        – baol
        Apr 8 '10 at 20:07










      • ah, youre right, sorry
        – Viktor Sehr
        Apr 9 '10 at 7:26










      • How about std::vector<bool> b = { ... }; std::vector<bool> rb ( b.rbegin(), b.rend()); - using reverse iterators directly?
        – MSalters
        Aug 30 '17 at 21:19


















      up vote
      3
      down vote













      Table lookup or



      uint8_t rev_byte(uint8_t x) {
      uint8_t y;
      uint8_t m = 1;
      while (m) {
      y >>= 1;
      if (m&x) {
      y |= 0x80;
      }
      m <<=1;
      }
      return y;
      }


      edit



      Look here for other solutions that might work better for you






      share|improve this answer




























        up vote
        2
        down vote













        Before implementing any algorithmic solution, check the assembly language for whatever CPU architecture you are using. Your architecture may include instructions which handle bitwise manipulations like this (and what could be simpler than a single assembly instruction?).



        If such an instruction is not available, then I would suggest going with the lookup table route. You can write a script/program to generate the table for you, and the lookup operations would be faster than any of the bit-reversing algorithms here (at the cost of having to store the lookup table somewhere).






        share|improve this answer




























          up vote
          2
          down vote













          a slower but simpler implementation:



          static int swap_bit(unsigned char unit)
          {
          /*
          * swap bit[7] and bit[0]
          */
          unit = (((((unit & 0x80) >> 7) ^ (unit & 0x01)) << 7) | (unit & 0x7f));
          unit = (((((unit & 0x80) >> 7) ^ (unit & 0x01))) | (unit & 0xfe));
          unit = (((((unit & 0x80) >> 7) ^ (unit & 0x01)) << 7) | (unit & 0x7f));

          /*
          * swap bit[6] and bit[1]
          */
          unit = (((((unit & 0x40) >> 5) ^ (unit & 0x02)) << 5) | (unit & 0xbf));
          unit = (((((unit & 0x40) >> 5) ^ (unit & 0x02))) | (unit & 0xfd));
          unit = (((((unit & 0x40) >> 5) ^ (unit & 0x02)) << 5) | (unit & 0xbf));

          /*
          * swap bit[5] and bit[2]
          */
          unit = (((((unit & 0x20) >> 3) ^ (unit & 0x04)) << 3) | (unit & 0xdf));
          unit = (((((unit & 0x20) >> 3) ^ (unit & 0x04))) | (unit & 0xfb));
          unit = (((((unit & 0x20) >> 3) ^ (unit & 0x04)) << 3) | (unit & 0xdf));

          /*
          * swap bit[4] and bit[3]
          */
          unit = (((((unit & 0x10) >> 1) ^ (unit & 0x08)) << 1) | (unit & 0xef));
          unit = (((((unit & 0x10) >> 1) ^ (unit & 0x08))) | (unit & 0xf7));
          unit = (((((unit & 0x10) >> 1) ^ (unit & 0x08)) << 1) | (unit & 0xef));

          return unit;
          }





          share|improve this answer




























            up vote
            2
            down vote













            Can this be fast solution?



            int byte_to_be_reversed = 
            ((byte_to_be_reversed>>7)&0x01)|((byte_to_be_reversed>>5)&0x02)|
            ((byte_to_be_reversed>>3)&0x04)|((byte_to_be_reversed>>1)&0x08)|
            ((byte_to_be_reversed<<7)&0x80)|((byte_to_be_reversed<<5)&0x40)|
            ((byte_to_be_reversed<<3)&0x20)|((byte_to_be_reversed<<1)&0x10);


            Gets rid of the hustle of using a for loop! but experts please tell me if this is efficient and faster?






            share|improve this answer






























              up vote
              2
              down vote













              This simple function uses a mask to test each bit in the input byte and transfer it into a shifting output:



              char Reverse_Bits(char input)
              {
              char output = 0;

              for (unsigned char mask = 1; mask > 0; mask <<= 1)
              {
              output <<= 1;

              if (input & mask)
              output |= 1;
              }

              return output;
              }





              share|improve this answer























              • Mask should be unsigned sorry.
                – luci88filter
                Feb 17 at 8:45


















              up vote
              1
              down vote













              This one is based on the one BobStein-VisiBone provided



              #define reverse_1byte(b)    ( ((uint8_t)b & 0b00000001) ? 0b10000000 : 0 ) | 
              ( ((uint8_t)b & 0b00000010) ? 0b01000000 : 0 ) |
              ( ((uint8_t)b & 0b00000100) ? 0b00100000 : 0 ) |
              ( ((uint8_t)b & 0b00001000) ? 0b00010000 : 0 ) |
              ( ((uint8_t)b & 0b00010000) ? 0b00001000 : 0 ) |
              ( ((uint8_t)b & 0b00100000) ? 0b00000100 : 0 ) |
              ( ((uint8_t)b & 0b01000000) ? 0b00000010 : 0 ) |
              ( ((uint8_t)b & 0b10000000) ? 0b00000001 : 0 )


              I really like this one a lot because the compiler automatically handle the work for you, thus require no further resources.



              this can also be extended to 16-Bits...



              #define reverse_2byte(b)    ( ((uint16_t)b & 0b0000000000000001) ? 0b1000000000000000 : 0 ) | 
              ( ((uint16_t)b & 0b0000000000000010) ? 0b0100000000000000 : 0 ) |
              ( ((uint16_t)b & 0b0000000000000100) ? 0b0010000000000000 : 0 ) |
              ( ((uint16_t)b & 0b0000000000001000) ? 0b0001000000000000 : 0 ) |
              ( ((uint16_t)b & 0b0000000000010000) ? 0b0000100000000000 : 0 ) |
              ( ((uint16_t)b & 0b0000000000100000) ? 0b0000010000000000 : 0 ) |
              ( ((uint16_t)b & 0b0000000001000000) ? 0b0000001000000000 : 0 ) |
              ( ((uint16_t)b & 0b0000000010000000) ? 0b0000000100000000 : 0 ) |
              ( ((uint16_t)b & 0b0000000100000000) ? 0b0000000010000000 : 0 ) |
              ( ((uint16_t)b & 0b0000001000000000) ? 0b0000000001000000 : 0 ) |
              ( ((uint16_t)b & 0b0000010000000000) ? 0b0000000000100000 : 0 ) |
              ( ((uint16_t)b & 0b0000100000000000) ? 0b0000000000010000 : 0 ) |
              ( ((uint16_t)b & 0b0001000000000000) ? 0b0000000000001000 : 0 ) |
              ( ((uint16_t)b & 0b0010000000000000) ? 0b0000000000000100 : 0 ) |
              ( ((uint16_t)b & 0b0100000000000000) ? 0b0000000000000010 : 0 ) |
              ( ((uint16_t)b & 0b1000000000000000) ? 0b0000000000000001 : 0 )





              share|improve this answer























              • I would put the b in parentheses in case it is a more complex expression than a single number, and perhaps also rename the macro to REVERSE_BYTE as a hint that you probably don't want to have a more complex (runtime) expression there. Or make it an inline function. (But overall I like this as being simple enough that you could do it from memory easily with very little chance of error.)
                – Arkku
                Aug 8 at 14:55




















              up vote
              0
              down vote













              typedef struct
              {
              uint8_t b0:1;
              uint8_t b1:1;
              uint8_t b2:1;
              uint8_t b3:1;
              uint8_t b4:1;
              uint8_t b5:1;
              uint8_t b6:1;
              uint8_t b7:1;
              } bits_t;

              uint8_t reverse_bits(uint8_t src)
              {
              uint8_t dst = 0x0;
              bits_t *src_bits = (bits_t *)&src;
              bits_t *dst_bits = (bits_t *)&dst;

              dst_bits->b0 = src_bits->b7;
              dst_bits->b1 = src_bits->b6;
              dst_bits->b2 = src_bits->b5;
              dst_bits->b3 = src_bits->b4;
              dst_bits->b4 = src_bits->b3;
              dst_bits->b5 = src_bits->b2;
              dst_bits->b6 = src_bits->b1;
              dst_bits->b7 = src_bits->b0;

              return dst;
              }





              share|improve this answer





















              • As a stylistic note, I find the use of uint8_t for the 1-bit fields a bit ugly, since it seems to first say that it will take 8 bits but then at the end of the line defines it as only a single bit. I would use unsigned b0:1 etc.
                – Arkku
                Aug 8 at 14:44




















              up vote
              0
              down vote













              #include <stdio.h>
              #include <stdlib.h>

              int main()
              {
              int i;
              unsigned char rev = 0x70 ; // 0b01110000
              unsigned char tmp = 0;

              for(i=0;i<8;i++)
              {
              tmp |= ( ((rev & (1<<i))?1:0) << (7-i));
              }
              rev = tmp;

              printf("%x", rev); //0b00001110 binary value of given number
              return 0;
              }





              share|improve this answer























              • Please add some explanation.
                – zcui93
                Apr 5 '16 at 12:33


















              up vote
              0
              down vote













              I think this is simple enough



              uint8_t reverse(uint8_t a)
              {
              unsigned w = ((a << 7) & 0x0880) | ((a << 5) & 0x0440) | ((a << 3) & 0x0220) | ((a << 1) & 0x0110);
              return static_cast<uint8_t>(w | (w>>8));
              }


              or



              uint8_t reverse(uint8_t a)
              {
              unsigned w = ((a & 0x11) << 7) | ((a & 0x22) << 5) | ((a & 0x44) << 3) | ((a & 0x88) << 1);
              return static_cast<uint8_t>(w | (w>>8));
              }





              share|improve this answer






























                up vote
                0
                down vote













                unsigned char c ; // the original
                unsigned char u = // the reversed
                c>>7&0b00000001 |
                c<<7&0b10000000 |
                c>>5&0b00000010 |
                c<<5&0b01000000 |
                c>>3&0b00000100 |
                c<<3&0b00100000 |
                c>>1&0b00001000 |
                c<<1&0b00010000 ;

                Explanation: exchanged bits as per the arrows below.
                01234567
                <------>
                #<---->#
                ##<-->##
                ###<>###





                share|improve this answer






























                  up vote
                  -1
                  down vote













                  #define BITS_SIZE 8

                  int
                  reverseBits ( int a )
                  {
                  int rev = 0;
                  int i;

                  /* scans each bit of the input number*/
                  for ( i = 0; i < BITS_SIZE - 1; i++ )
                  {
                  /* checks if the bit is 1 */
                  if ( a & ( 1 << i ) )
                  {
                  /* shifts the bit 1, starting from the MSB to LSB
                  * to build the reverse number
                  */
                  rev |= 1 << ( BITS_SIZE - 1 ) - i;
                  }
                  }

                  return rev;
                  }





                  share|improve this answer




























                    up vote
                    -1
                    down vote













                      xor ax,ax
                    xor bx,bx
                    mov cx,8
                    mov al,original_byte!
                    cycle: shr al,1
                    jnc not_inc
                    inc bl
                    not_inc: test cx,cx
                    jz,end_cycle
                    shl bl,1
                    loop cycle
                    end_cycle:


                    reversed byte will be at bl register






                    share|improve this answer



















                    • 3




                      In an other context that may be a fair answer but the question was about C or C++, not asm ...
                      – jadsq
                      May 31 '17 at 16:35




















                    up vote
                    -2
                    down vote













                    How about this one...



                    int value = 0xFACE;

                    value = ((0xFF & value << 8) | (val >> 8);





                    share|improve this answer



















                    • 4




                      This reverses the bytes in a (16-bit) word, but doesn't alter the order of the bits within the byte, so not really a solution.
                      – Eric Brown
                      Sep 25 '13 at 16:38






                    • 1




                      Ah, thank you Eric. My mistake.
                      – Valdo
                      Sep 25 '13 at 18:29


















                    up vote
                    -2
                    down vote













                    This is an old question, but nobody seems to have shown the clear easy way (the closest was edW). I used C# (and the wonderful LinqPad to test this) but there's nothing in this example that couldn't be done easily in C.



                    Paste the following into the wonderful LinqPad (https://www.linqpad.net/), (which is where I tested this):



                    void PrintBinary(string prompt, int num, int pad = 8)
                    {
                    Debug.WriteLine($"{prompt}: {Convert.ToString(num, 2).PadLeft(pad, '0')}");
                    }

                    int ReverseBits(int num)
                    {
                    int result = 0;
                    int saveBits = num;
                    for (int i = 1; i <= 8; i++)
                    {
                    // Move the result one bit to the left
                    result = result << 1;

                    //PrintBinary("saveBits", saveBits);

                    // Extract the right-most bit
                    var nextBit = saveBits & 1;

                    //PrintBinary("nextBit", nextBit, 1);

                    // Add our extracted bit to the result
                    result = result | nextBit;

                    //PrintBinary("result", result);

                    // We're done with that bit, rotate it off the right
                    saveBits = saveBits >> 1;

                    //Debug.WriteLine("");
                    }

                    return result;
                    }

                    void PrintTest(int nextNumber)
                    {
                    var result = ReverseBits(nextNumber);

                    Debug.WriteLine("---------------------------------------");
                    PrintBinary("Original", nextNumber);
                    PrintBinary("Reverse", result);
                    }

                    void Main()
                    {
                    // Calculate the reverse for each number between 1 and 255
                    for (int x = 250; x < 256; x++)
                    PrintTest(x);
                    }





                    share|improve this answer























                    • There are a couple of other answers (in C, no less) that implement the simple approach of iterating over the bits. I guess the point here was to advertise the online service to run C# code, but as an answer to this question this fails by being in a different language and including too much irrelevant stuff. (Even your test loop doesn't match the comment: the comment says "between 1 and 255" but your loop goes 250 to 255.)
                      – Arkku
                      Aug 8 at 15:01




















                    up vote
                    -4
                    down vote













                    How about just XOR the byte with 0xFF.



                    unsigned char reverse(unsigned char b) {
                    b ^= 0xFF;
                    return b;
                    }






                    share|improve this answer

















                    • 2




                      what about 00111100? u get 11000011 what is wrong answer.
                      – lord.didger
                      Apr 6 '13 at 13:45











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                    27 Answers
                    27






                    active

                    oldest

                    votes








                    27 Answers
                    27






                    active

                    oldest

                    votes









                    active

                    oldest

                    votes






                    active

                    oldest

                    votes








                    up vote
                    87
                    down vote



                    accepted










                    If you are talking about a single byte, a table-lookup is probably the best bet, unless for some reason you don't have 256 bytes available.






                    share|improve this answer

















                    • 9




                      If we're talking about something that's simple to implement without copying a ready-made solution, creating the lookup table does still require another solution. (Of course one might do it by hand, but that's error-prone and time-consuming…)
                      – Arkku
                      Apr 8 '10 at 19:52








                    • 7




                      You can squeeze the array into somewhat fewer than 256 bytes if you ignore palindromes.
                      – wilhelmtell
                      Apr 8 '10 at 19:56








                    • 7




                      @wilhelmtell - you'd need a table to know which ones are the palindromes.
                      – Mark Ransom
                      Apr 8 '10 at 20:01






                    • 6




                      @wilhelmtell: Well, to write the script one still needs another solution, which was my point – a lookup table is simple to use but not simple to create. (Except by copying a ready-made lookup table, but then one might just as well copy any solution.) For example, if the “simplest” solution is considered one that could be written on paper in an exam or interview, I would not start making a lookup table by hand and making the program to do it would already include a different solution (which would be simpler alone than the one including both it and the table).
                      – Arkku
                      Apr 8 '10 at 20:18








                    • 4




                      @Arkku what I meant is write a script which outputs the table of the first 256 bytes and their reverse mapping. Yes, you're back to writing the reverse function, but now in your favourite scripting language, and it can be as nasty as you want -- you're going to throw it away as soon as it's done and you ran it once. Have the script's output as C code, even: unsigned int rtable = {0x800, 0x4000, ...};. Then throw away the script and forget you ever had it. It's much faster to write than the equivalent C++ code, and it will only ever run once, so you get O(1) runtime in your C++ code.
                      – wilhelmtell
                      Apr 8 '10 at 21:32















                    up vote
                    87
                    down vote



                    accepted










                    If you are talking about a single byte, a table-lookup is probably the best bet, unless for some reason you don't have 256 bytes available.






                    share|improve this answer

















                    • 9




                      If we're talking about something that's simple to implement without copying a ready-made solution, creating the lookup table does still require another solution. (Of course one might do it by hand, but that's error-prone and time-consuming…)
                      – Arkku
                      Apr 8 '10 at 19:52








                    • 7




                      You can squeeze the array into somewhat fewer than 256 bytes if you ignore palindromes.
                      – wilhelmtell
                      Apr 8 '10 at 19:56








                    • 7




                      @wilhelmtell - you'd need a table to know which ones are the palindromes.
                      – Mark Ransom
                      Apr 8 '10 at 20:01






                    • 6




                      @wilhelmtell: Well, to write the script one still needs another solution, which was my point – a lookup table is simple to use but not simple to create. (Except by copying a ready-made lookup table, but then one might just as well copy any solution.) For example, if the “simplest” solution is considered one that could be written on paper in an exam or interview, I would not start making a lookup table by hand and making the program to do it would already include a different solution (which would be simpler alone than the one including both it and the table).
                      – Arkku
                      Apr 8 '10 at 20:18








                    • 4




                      @Arkku what I meant is write a script which outputs the table of the first 256 bytes and their reverse mapping. Yes, you're back to writing the reverse function, but now in your favourite scripting language, and it can be as nasty as you want -- you're going to throw it away as soon as it's done and you ran it once. Have the script's output as C code, even: unsigned int rtable = {0x800, 0x4000, ...};. Then throw away the script and forget you ever had it. It's much faster to write than the equivalent C++ code, and it will only ever run once, so you get O(1) runtime in your C++ code.
                      – wilhelmtell
                      Apr 8 '10 at 21:32













                    up vote
                    87
                    down vote



                    accepted







                    up vote
                    87
                    down vote



                    accepted






                    If you are talking about a single byte, a table-lookup is probably the best bet, unless for some reason you don't have 256 bytes available.






                    share|improve this answer












                    If you are talking about a single byte, a table-lookup is probably the best bet, unless for some reason you don't have 256 bytes available.







                    share|improve this answer












                    share|improve this answer



                    share|improve this answer










                    answered Apr 8 '10 at 19:34









                    e.James

                    81k31159203




                    81k31159203








                    • 9




                      If we're talking about something that's simple to implement without copying a ready-made solution, creating the lookup table does still require another solution. (Of course one might do it by hand, but that's error-prone and time-consuming…)
                      – Arkku
                      Apr 8 '10 at 19:52








                    • 7




                      You can squeeze the array into somewhat fewer than 256 bytes if you ignore palindromes.
                      – wilhelmtell
                      Apr 8 '10 at 19:56








                    • 7




                      @wilhelmtell - you'd need a table to know which ones are the palindromes.
                      – Mark Ransom
                      Apr 8 '10 at 20:01






                    • 6




                      @wilhelmtell: Well, to write the script one still needs another solution, which was my point – a lookup table is simple to use but not simple to create. (Except by copying a ready-made lookup table, but then one might just as well copy any solution.) For example, if the “simplest” solution is considered one that could be written on paper in an exam or interview, I would not start making a lookup table by hand and making the program to do it would already include a different solution (which would be simpler alone than the one including both it and the table).
                      – Arkku
                      Apr 8 '10 at 20:18








                    • 4




                      @Arkku what I meant is write a script which outputs the table of the first 256 bytes and their reverse mapping. Yes, you're back to writing the reverse function, but now in your favourite scripting language, and it can be as nasty as you want -- you're going to throw it away as soon as it's done and you ran it once. Have the script's output as C code, even: unsigned int rtable = {0x800, 0x4000, ...};. Then throw away the script and forget you ever had it. It's much faster to write than the equivalent C++ code, and it will only ever run once, so you get O(1) runtime in your C++ code.
                      – wilhelmtell
                      Apr 8 '10 at 21:32














                    • 9




                      If we're talking about something that's simple to implement without copying a ready-made solution, creating the lookup table does still require another solution. (Of course one might do it by hand, but that's error-prone and time-consuming…)
                      – Arkku
                      Apr 8 '10 at 19:52








                    • 7




                      You can squeeze the array into somewhat fewer than 256 bytes if you ignore palindromes.
                      – wilhelmtell
                      Apr 8 '10 at 19:56








                    • 7




                      @wilhelmtell - you'd need a table to know which ones are the palindromes.
                      – Mark Ransom
                      Apr 8 '10 at 20:01






                    • 6




                      @wilhelmtell: Well, to write the script one still needs another solution, which was my point – a lookup table is simple to use but not simple to create. (Except by copying a ready-made lookup table, but then one might just as well copy any solution.) For example, if the “simplest” solution is considered one that could be written on paper in an exam or interview, I would not start making a lookup table by hand and making the program to do it would already include a different solution (which would be simpler alone than the one including both it and the table).
                      – Arkku
                      Apr 8 '10 at 20:18








                    • 4




                      @Arkku what I meant is write a script which outputs the table of the first 256 bytes and their reverse mapping. Yes, you're back to writing the reverse function, but now in your favourite scripting language, and it can be as nasty as you want -- you're going to throw it away as soon as it's done and you ran it once. Have the script's output as C code, even: unsigned int rtable = {0x800, 0x4000, ...};. Then throw away the script and forget you ever had it. It's much faster to write than the equivalent C++ code, and it will only ever run once, so you get O(1) runtime in your C++ code.
                      – wilhelmtell
                      Apr 8 '10 at 21:32








                    9




                    9




                    If we're talking about something that's simple to implement without copying a ready-made solution, creating the lookup table does still require another solution. (Of course one might do it by hand, but that's error-prone and time-consuming…)
                    – Arkku
                    Apr 8 '10 at 19:52






                    If we're talking about something that's simple to implement without copying a ready-made solution, creating the lookup table does still require another solution. (Of course one might do it by hand, but that's error-prone and time-consuming…)
                    – Arkku
                    Apr 8 '10 at 19:52






                    7




                    7




                    You can squeeze the array into somewhat fewer than 256 bytes if you ignore palindromes.
                    – wilhelmtell
                    Apr 8 '10 at 19:56






                    You can squeeze the array into somewhat fewer than 256 bytes if you ignore palindromes.
                    – wilhelmtell
                    Apr 8 '10 at 19:56






                    7




                    7




                    @wilhelmtell - you'd need a table to know which ones are the palindromes.
                    – Mark Ransom
                    Apr 8 '10 at 20:01




                    @wilhelmtell - you'd need a table to know which ones are the palindromes.
                    – Mark Ransom
                    Apr 8 '10 at 20:01




                    6




                    6




                    @wilhelmtell: Well, to write the script one still needs another solution, which was my point – a lookup table is simple to use but not simple to create. (Except by copying a ready-made lookup table, but then one might just as well copy any solution.) For example, if the “simplest” solution is considered one that could be written on paper in an exam or interview, I would not start making a lookup table by hand and making the program to do it would already include a different solution (which would be simpler alone than the one including both it and the table).
                    – Arkku
                    Apr 8 '10 at 20:18






                    @wilhelmtell: Well, to write the script one still needs another solution, which was my point – a lookup table is simple to use but not simple to create. (Except by copying a ready-made lookup table, but then one might just as well copy any solution.) For example, if the “simplest” solution is considered one that could be written on paper in an exam or interview, I would not start making a lookup table by hand and making the program to do it would already include a different solution (which would be simpler alone than the one including both it and the table).
                    – Arkku
                    Apr 8 '10 at 20:18






                    4




                    4




                    @Arkku what I meant is write a script which outputs the table of the first 256 bytes and their reverse mapping. Yes, you're back to writing the reverse function, but now in your favourite scripting language, and it can be as nasty as you want -- you're going to throw it away as soon as it's done and you ran it once. Have the script's output as C code, even: unsigned int rtable = {0x800, 0x4000, ...};. Then throw away the script and forget you ever had it. It's much faster to write than the equivalent C++ code, and it will only ever run once, so you get O(1) runtime in your C++ code.
                    – wilhelmtell
                    Apr 8 '10 at 21:32




                    @Arkku what I meant is write a script which outputs the table of the first 256 bytes and their reverse mapping. Yes, you're back to writing the reverse function, but now in your favourite scripting language, and it can be as nasty as you want -- you're going to throw it away as soon as it's done and you ran it once. Have the script's output as C code, even: unsigned int rtable = {0x800, 0x4000, ...};. Then throw away the script and forget you ever had it. It's much faster to write than the equivalent C++ code, and it will only ever run once, so you get O(1) runtime in your C++ code.
                    – wilhelmtell
                    Apr 8 '10 at 21:32












                    up vote
                    192
                    down vote













                    This should work:



                    unsigned char reverse(unsigned char b) {
                    b = (b & 0xF0) >> 4 | (b & 0x0F) << 4;
                    b = (b & 0xCC) >> 2 | (b & 0x33) << 2;
                    b = (b & 0xAA) >> 1 | (b & 0x55) << 1;
                    return b;
                    }


                    First the left four bits are swapped with the right four bits. Then all adjacent pairs are swapped and then all adjacent single bits. This results in a reversed order.






                    share|improve this answer

















                    • 23




                      Reasonably short and quick, but not simple.
                      – Mark Ransom
                      Apr 8 '10 at 19:58






                    • 1




                      This approach also cleanly generalizes to perform byte swapping for endianness.
                      – Boojum
                      Apr 8 '10 at 20:25






                    • 9




                      +1 for some truly brazen bit twisting!
                      – JustJeff
                      Apr 9 '10 at 1:11






                    • 1




                      Not the simplest approach, but I like it +1.
                      – nathan
                      Apr 9 '10 at 14:10






                    • 4




                      Yes, it is simple. It's a kind of divide and conquer algorithm. Excellent!
                      – kiewic
                      May 11 '10 at 4:25















                    up vote
                    192
                    down vote













                    This should work:



                    unsigned char reverse(unsigned char b) {
                    b = (b & 0xF0) >> 4 | (b & 0x0F) << 4;
                    b = (b & 0xCC) >> 2 | (b & 0x33) << 2;
                    b = (b & 0xAA) >> 1 | (b & 0x55) << 1;
                    return b;
                    }


                    First the left four bits are swapped with the right four bits. Then all adjacent pairs are swapped and then all adjacent single bits. This results in a reversed order.






                    share|improve this answer

















                    • 23




                      Reasonably short and quick, but not simple.
                      – Mark Ransom
                      Apr 8 '10 at 19:58






                    • 1




                      This approach also cleanly generalizes to perform byte swapping for endianness.
                      – Boojum
                      Apr 8 '10 at 20:25






                    • 9




                      +1 for some truly brazen bit twisting!
                      – JustJeff
                      Apr 9 '10 at 1:11






                    • 1




                      Not the simplest approach, but I like it +1.
                      – nathan
                      Apr 9 '10 at 14:10






                    • 4




                      Yes, it is simple. It's a kind of divide and conquer algorithm. Excellent!
                      – kiewic
                      May 11 '10 at 4:25













                    up vote
                    192
                    down vote










                    up vote
                    192
                    down vote









                    This should work:



                    unsigned char reverse(unsigned char b) {
                    b = (b & 0xF0) >> 4 | (b & 0x0F) << 4;
                    b = (b & 0xCC) >> 2 | (b & 0x33) << 2;
                    b = (b & 0xAA) >> 1 | (b & 0x55) << 1;
                    return b;
                    }


                    First the left four bits are swapped with the right four bits. Then all adjacent pairs are swapped and then all adjacent single bits. This results in a reversed order.






                    share|improve this answer












                    This should work:



                    unsigned char reverse(unsigned char b) {
                    b = (b & 0xF0) >> 4 | (b & 0x0F) << 4;
                    b = (b & 0xCC) >> 2 | (b & 0x33) << 2;
                    b = (b & 0xAA) >> 1 | (b & 0x55) << 1;
                    return b;
                    }


                    First the left four bits are swapped with the right four bits. Then all adjacent pairs are swapped and then all adjacent single bits. This results in a reversed order.







                    share|improve this answer












                    share|improve this answer



                    share|improve this answer










                    answered Apr 8 '10 at 19:40









                    sth

                    163k40240331




                    163k40240331








                    • 23




                      Reasonably short and quick, but not simple.
                      – Mark Ransom
                      Apr 8 '10 at 19:58






                    • 1




                      This approach also cleanly generalizes to perform byte swapping for endianness.
                      – Boojum
                      Apr 8 '10 at 20:25






                    • 9




                      +1 for some truly brazen bit twisting!
                      – JustJeff
                      Apr 9 '10 at 1:11






                    • 1




                      Not the simplest approach, but I like it +1.
                      – nathan
                      Apr 9 '10 at 14:10






                    • 4




                      Yes, it is simple. It's a kind of divide and conquer algorithm. Excellent!
                      – kiewic
                      May 11 '10 at 4:25














                    • 23




                      Reasonably short and quick, but not simple.
                      – Mark Ransom
                      Apr 8 '10 at 19:58






                    • 1




                      This approach also cleanly generalizes to perform byte swapping for endianness.
                      – Boojum
                      Apr 8 '10 at 20:25






                    • 9




                      +1 for some truly brazen bit twisting!
                      – JustJeff
                      Apr 9 '10 at 1:11






                    • 1




                      Not the simplest approach, but I like it +1.
                      – nathan
                      Apr 9 '10 at 14:10






                    • 4




                      Yes, it is simple. It's a kind of divide and conquer algorithm. Excellent!
                      – kiewic
                      May 11 '10 at 4:25








                    23




                    23




                    Reasonably short and quick, but not simple.
                    – Mark Ransom
                    Apr 8 '10 at 19:58




                    Reasonably short and quick, but not simple.
                    – Mark Ransom
                    Apr 8 '10 at 19:58




                    1




                    1




                    This approach also cleanly generalizes to perform byte swapping for endianness.
                    – Boojum
                    Apr 8 '10 at 20:25




                    This approach also cleanly generalizes to perform byte swapping for endianness.
                    – Boojum
                    Apr 8 '10 at 20:25




                    9




                    9




                    +1 for some truly brazen bit twisting!
                    – JustJeff
                    Apr 9 '10 at 1:11




                    +1 for some truly brazen bit twisting!
                    – JustJeff
                    Apr 9 '10 at 1:11




                    1




                    1




                    Not the simplest approach, but I like it +1.
                    – nathan
                    Apr 9 '10 at 14:10




                    Not the simplest approach, but I like it +1.
                    – nathan
                    Apr 9 '10 at 14:10




                    4




                    4




                    Yes, it is simple. It's a kind of divide and conquer algorithm. Excellent!
                    – kiewic
                    May 11 '10 at 4:25




                    Yes, it is simple. It's a kind of divide and conquer algorithm. Excellent!
                    – kiewic
                    May 11 '10 at 4:25










                    up vote
                    105
                    down vote













                    I think a lookup table has to be one of the simplest methods. However, you don't need a full lookup table.



                    //Index 1==0b0001 => 0b1000
                    //Index 7==0b0111 => 0b1110
                    //etc
                    static unsigned char lookup[16] = {
                    0x0, 0x8, 0x4, 0xc, 0x2, 0xa, 0x6, 0xe,
                    0x1, 0x9, 0x5, 0xd, 0x3, 0xb, 0x7, 0xf, };

                    uint8_t reverse(uint8_t n) {
                    // Reverse the top and bottom nibble then swap them.
                    return (lookup[n&0b1111] << 4) | lookup[n>>4];
                    }

                    // Detailed breakdown of the math
                    // + lookup reverse of bottom nibble
                    // | + grab bottom nibble
                    // | | + move bottom result into top nibble
                    // | | | + combine the bottom and top results
                    // | | | | + lookup reverse of top nibble
                    // | | | | | + grab top nibble
                    // V V V V V V
                    // (lookup[n&0b1111] << 4) | lookup[n>>4]


                    This fairly simple to code and verify visually.

                    Ultimately this might even be faster than a full table. The bit arith is cheap and the table easily fits on a cache line.






                    share|improve this answer



















                    • 7




                      That is an excellent way to reduce the complexity of the table solution. +1
                      – e.James
                      Apr 8 '10 at 23:55






                    • 1




                      Nice, but will give you a cache miss.
                      – Johan Kotlinski
                      Nov 3 '10 at 17:42






                    • 6




                      @kotlinski: what will cause a cache miss? I think the small table version may be more cache efficient than the large one. On my Core2 a cache line is 64 bytes wide, the full table would span multiple lines, whereas the smaller table easily fits one a single line.
                      – deft_code
                      Oct 1 '11 at 14:20






                    • 4




                      @kotlinski: Temporal locality is more important for cache hits or replacement strategies, than address locality
                      – cfi
                      Sep 25 '13 at 16:39






                    • 4




                      @Harshdeep: Consider the binary encoded indexes of the table entries. index b0000(0) -> b0000(0x0) boring; b0001(1) -> b1000(0x8), b0010(2) -> b0100(0x4), b1010(10) -> b0101(0x5). See the pattern? It is simple enough that you can calculate it in your head (if you can read binary, otherwise you'll need paper to work it out). As for the leap that reversing an 8 bit integer is the same as reversing 4 bit parts then swapping them; I claim experience and intuition (or magic).
                      – deft_code
                      Jan 2 '14 at 20:48

















                    up vote
                    105
                    down vote













                    I think a lookup table has to be one of the simplest methods. However, you don't need a full lookup table.



                    //Index 1==0b0001 => 0b1000
                    //Index 7==0b0111 => 0b1110
                    //etc
                    static unsigned char lookup[16] = {
                    0x0, 0x8, 0x4, 0xc, 0x2, 0xa, 0x6, 0xe,
                    0x1, 0x9, 0x5, 0xd, 0x3, 0xb, 0x7, 0xf, };

                    uint8_t reverse(uint8_t n) {
                    // Reverse the top and bottom nibble then swap them.
                    return (lookup[n&0b1111] << 4) | lookup[n>>4];
                    }

                    // Detailed breakdown of the math
                    // + lookup reverse of bottom nibble
                    // | + grab bottom nibble
                    // | | + move bottom result into top nibble
                    // | | | + combine the bottom and top results
                    // | | | | + lookup reverse of top nibble
                    // | | | | | + grab top nibble
                    // V V V V V V
                    // (lookup[n&0b1111] << 4) | lookup[n>>4]


                    This fairly simple to code and verify visually.

                    Ultimately this might even be faster than a full table. The bit arith is cheap and the table easily fits on a cache line.






                    share|improve this answer



















                    • 7




                      That is an excellent way to reduce the complexity of the table solution. +1
                      – e.James
                      Apr 8 '10 at 23:55






                    • 1




                      Nice, but will give you a cache miss.
                      – Johan Kotlinski
                      Nov 3 '10 at 17:42






                    • 6




                      @kotlinski: what will cause a cache miss? I think the small table version may be more cache efficient than the large one. On my Core2 a cache line is 64 bytes wide, the full table would span multiple lines, whereas the smaller table easily fits one a single line.
                      – deft_code
                      Oct 1 '11 at 14:20






                    • 4




                      @kotlinski: Temporal locality is more important for cache hits or replacement strategies, than address locality
                      – cfi
                      Sep 25 '13 at 16:39






                    • 4




                      @Harshdeep: Consider the binary encoded indexes of the table entries. index b0000(0) -> b0000(0x0) boring; b0001(1) -> b1000(0x8), b0010(2) -> b0100(0x4), b1010(10) -> b0101(0x5). See the pattern? It is simple enough that you can calculate it in your head (if you can read binary, otherwise you'll need paper to work it out). As for the leap that reversing an 8 bit integer is the same as reversing 4 bit parts then swapping them; I claim experience and intuition (or magic).
                      – deft_code
                      Jan 2 '14 at 20:48















                    up vote
                    105
                    down vote










                    up vote
                    105
                    down vote









                    I think a lookup table has to be one of the simplest methods. However, you don't need a full lookup table.



                    //Index 1==0b0001 => 0b1000
                    //Index 7==0b0111 => 0b1110
                    //etc
                    static unsigned char lookup[16] = {
                    0x0, 0x8, 0x4, 0xc, 0x2, 0xa, 0x6, 0xe,
                    0x1, 0x9, 0x5, 0xd, 0x3, 0xb, 0x7, 0xf, };

                    uint8_t reverse(uint8_t n) {
                    // Reverse the top and bottom nibble then swap them.
                    return (lookup[n&0b1111] << 4) | lookup[n>>4];
                    }

                    // Detailed breakdown of the math
                    // + lookup reverse of bottom nibble
                    // | + grab bottom nibble
                    // | | + move bottom result into top nibble
                    // | | | + combine the bottom and top results
                    // | | | | + lookup reverse of top nibble
                    // | | | | | + grab top nibble
                    // V V V V V V
                    // (lookup[n&0b1111] << 4) | lookup[n>>4]


                    This fairly simple to code and verify visually.

                    Ultimately this might even be faster than a full table. The bit arith is cheap and the table easily fits on a cache line.






                    share|improve this answer














                    I think a lookup table has to be one of the simplest methods. However, you don't need a full lookup table.



                    //Index 1==0b0001 => 0b1000
                    //Index 7==0b0111 => 0b1110
                    //etc
                    static unsigned char lookup[16] = {
                    0x0, 0x8, 0x4, 0xc, 0x2, 0xa, 0x6, 0xe,
                    0x1, 0x9, 0x5, 0xd, 0x3, 0xb, 0x7, 0xf, };

                    uint8_t reverse(uint8_t n) {
                    // Reverse the top and bottom nibble then swap them.
                    return (lookup[n&0b1111] << 4) | lookup[n>>4];
                    }

                    // Detailed breakdown of the math
                    // + lookup reverse of bottom nibble
                    // | + grab bottom nibble
                    // | | + move bottom result into top nibble
                    // | | | + combine the bottom and top results
                    // | | | | + lookup reverse of top nibble
                    // | | | | | + grab top nibble
                    // V V V V V V
                    // (lookup[n&0b1111] << 4) | lookup[n>>4]


                    This fairly simple to code and verify visually.

                    Ultimately this might even be faster than a full table. The bit arith is cheap and the table easily fits on a cache line.







                    share|improve this answer














                    share|improve this answer



                    share|improve this answer








                    edited Mar 21 '15 at 18:35









                    Gordon Bailey

                    3,3841426




                    3,3841426










                    answered Apr 8 '10 at 20:33









                    deft_code

                    33.8k21120200




                    33.8k21120200








                    • 7




                      That is an excellent way to reduce the complexity of the table solution. +1
                      – e.James
                      Apr 8 '10 at 23:55






                    • 1




                      Nice, but will give you a cache miss.
                      – Johan Kotlinski
                      Nov 3 '10 at 17:42






                    • 6




                      @kotlinski: what will cause a cache miss? I think the small table version may be more cache efficient than the large one. On my Core2 a cache line is 64 bytes wide, the full table would span multiple lines, whereas the smaller table easily fits one a single line.
                      – deft_code
                      Oct 1 '11 at 14:20






                    • 4




                      @kotlinski: Temporal locality is more important for cache hits or replacement strategies, than address locality
                      – cfi
                      Sep 25 '13 at 16:39






                    • 4




                      @Harshdeep: Consider the binary encoded indexes of the table entries. index b0000(0) -> b0000(0x0) boring; b0001(1) -> b1000(0x8), b0010(2) -> b0100(0x4), b1010(10) -> b0101(0x5). See the pattern? It is simple enough that you can calculate it in your head (if you can read binary, otherwise you'll need paper to work it out). As for the leap that reversing an 8 bit integer is the same as reversing 4 bit parts then swapping them; I claim experience and intuition (or magic).
                      – deft_code
                      Jan 2 '14 at 20:48
















                    • 7




                      That is an excellent way to reduce the complexity of the table solution. +1
                      – e.James
                      Apr 8 '10 at 23:55






                    • 1




                      Nice, but will give you a cache miss.
                      – Johan Kotlinski
                      Nov 3 '10 at 17:42






                    • 6




                      @kotlinski: what will cause a cache miss? I think the small table version may be more cache efficient than the large one. On my Core2 a cache line is 64 bytes wide, the full table would span multiple lines, whereas the smaller table easily fits one a single line.
                      – deft_code
                      Oct 1 '11 at 14:20






                    • 4




                      @kotlinski: Temporal locality is more important for cache hits or replacement strategies, than address locality
                      – cfi
                      Sep 25 '13 at 16:39






                    • 4




                      @Harshdeep: Consider the binary encoded indexes of the table entries. index b0000(0) -> b0000(0x0) boring; b0001(1) -> b1000(0x8), b0010(2) -> b0100(0x4), b1010(10) -> b0101(0x5). See the pattern? It is simple enough that you can calculate it in your head (if you can read binary, otherwise you'll need paper to work it out). As for the leap that reversing an 8 bit integer is the same as reversing 4 bit parts then swapping them; I claim experience and intuition (or magic).
                      – deft_code
                      Jan 2 '14 at 20:48










                    7




                    7




                    That is an excellent way to reduce the complexity of the table solution. +1
                    – e.James
                    Apr 8 '10 at 23:55




                    That is an excellent way to reduce the complexity of the table solution. +1
                    – e.James
                    Apr 8 '10 at 23:55




                    1




                    1




                    Nice, but will give you a cache miss.
                    – Johan Kotlinski
                    Nov 3 '10 at 17:42




                    Nice, but will give you a cache miss.
                    – Johan Kotlinski
                    Nov 3 '10 at 17:42




                    6




                    6




                    @kotlinski: what will cause a cache miss? I think the small table version may be more cache efficient than the large one. On my Core2 a cache line is 64 bytes wide, the full table would span multiple lines, whereas the smaller table easily fits one a single line.
                    – deft_code
                    Oct 1 '11 at 14:20




                    @kotlinski: what will cause a cache miss? I think the small table version may be more cache efficient than the large one. On my Core2 a cache line is 64 bytes wide, the full table would span multiple lines, whereas the smaller table easily fits one a single line.
                    – deft_code
                    Oct 1 '11 at 14:20




                    4




                    4




                    @kotlinski: Temporal locality is more important for cache hits or replacement strategies, than address locality
                    – cfi
                    Sep 25 '13 at 16:39




                    @kotlinski: Temporal locality is more important for cache hits or replacement strategies, than address locality
                    – cfi
                    Sep 25 '13 at 16:39




                    4




                    4




                    @Harshdeep: Consider the binary encoded indexes of the table entries. index b0000(0) -> b0000(0x0) boring; b0001(1) -> b1000(0x8), b0010(2) -> b0100(0x4), b1010(10) -> b0101(0x5). See the pattern? It is simple enough that you can calculate it in your head (if you can read binary, otherwise you'll need paper to work it out). As for the leap that reversing an 8 bit integer is the same as reversing 4 bit parts then swapping them; I claim experience and intuition (or magic).
                    – deft_code
                    Jan 2 '14 at 20:48






                    @Harshdeep: Consider the binary encoded indexes of the table entries. index b0000(0) -> b0000(0x0) boring; b0001(1) -> b1000(0x8), b0010(2) -> b0100(0x4), b1010(10) -> b0101(0x5). See the pattern? It is simple enough that you can calculate it in your head (if you can read binary, otherwise you'll need paper to work it out). As for the leap that reversing an 8 bit integer is the same as reversing 4 bit parts then swapping them; I claim experience and intuition (or magic).
                    – deft_code
                    Jan 2 '14 at 20:48












                    up vote
                    38
                    down vote













                    See the bit twiddling hacks for many solutions. Copypasting from there is obviously simple to implement. =)



                    For example (on a 32-bit CPU):



                    uint8_t b = byte_to_reverse;
                    b = ((b * 0x0802LU & 0x22110LU) | (b * 0x8020LU & 0x88440LU)) * 0x10101LU >> 16;


                    If by “simple to implement” one means something that can be done without a reference in an exam or job interview, then the safest bet is probably the inefficient copying of bits one by one into another variable in reverse order (already shown in other answers).






                    share|improve this answer



















                    • 1




                      From your URL: 32 bit CPU: b = ((b * 0x0802LU & 0x22110LU) | (b * 0x8020LU & 0x88440LU)) * 0x10101LU >> 16;
                      – Joshua
                      Apr 8 '10 at 20:13






                    • 1




                      @Joshua: That's my personal favourite as well. The caveat (as stated on the linked page) is that it needs to be assigned or cast into an uint8_t or there will be garbage in the upper bits.
                      – Arkku
                      Apr 8 '10 at 20:20

















                    up vote
                    38
                    down vote













                    See the bit twiddling hacks for many solutions. Copypasting from there is obviously simple to implement. =)



                    For example (on a 32-bit CPU):



                    uint8_t b = byte_to_reverse;
                    b = ((b * 0x0802LU & 0x22110LU) | (b * 0x8020LU & 0x88440LU)) * 0x10101LU >> 16;


                    If by “simple to implement” one means something that can be done without a reference in an exam or job interview, then the safest bet is probably the inefficient copying of bits one by one into another variable in reverse order (already shown in other answers).






                    share|improve this answer



















                    • 1




                      From your URL: 32 bit CPU: b = ((b * 0x0802LU & 0x22110LU) | (b * 0x8020LU & 0x88440LU)) * 0x10101LU >> 16;
                      – Joshua
                      Apr 8 '10 at 20:13






                    • 1




                      @Joshua: That's my personal favourite as well. The caveat (as stated on the linked page) is that it needs to be assigned or cast into an uint8_t or there will be garbage in the upper bits.
                      – Arkku
                      Apr 8 '10 at 20:20















                    up vote
                    38
                    down vote










                    up vote
                    38
                    down vote









                    See the bit twiddling hacks for many solutions. Copypasting from there is obviously simple to implement. =)



                    For example (on a 32-bit CPU):



                    uint8_t b = byte_to_reverse;
                    b = ((b * 0x0802LU & 0x22110LU) | (b * 0x8020LU & 0x88440LU)) * 0x10101LU >> 16;


                    If by “simple to implement” one means something that can be done without a reference in an exam or job interview, then the safest bet is probably the inefficient copying of bits one by one into another variable in reverse order (already shown in other answers).






                    share|improve this answer














                    See the bit twiddling hacks for many solutions. Copypasting from there is obviously simple to implement. =)



                    For example (on a 32-bit CPU):



                    uint8_t b = byte_to_reverse;
                    b = ((b * 0x0802LU & 0x22110LU) | (b * 0x8020LU & 0x88440LU)) * 0x10101LU >> 16;


                    If by “simple to implement” one means something that can be done without a reference in an exam or job interview, then the safest bet is probably the inefficient copying of bits one by one into another variable in reverse order (already shown in other answers).







                    share|improve this answer














                    share|improve this answer



                    share|improve this answer








                    edited Feb 27 '14 at 1:33

























                    answered Apr 8 '10 at 19:37









                    Arkku

                    28.9k44764




                    28.9k44764








                    • 1




                      From your URL: 32 bit CPU: b = ((b * 0x0802LU & 0x22110LU) | (b * 0x8020LU & 0x88440LU)) * 0x10101LU >> 16;
                      – Joshua
                      Apr 8 '10 at 20:13






                    • 1




                      @Joshua: That's my personal favourite as well. The caveat (as stated on the linked page) is that it needs to be assigned or cast into an uint8_t or there will be garbage in the upper bits.
                      – Arkku
                      Apr 8 '10 at 20:20
















                    • 1




                      From your URL: 32 bit CPU: b = ((b * 0x0802LU & 0x22110LU) | (b * 0x8020LU & 0x88440LU)) * 0x10101LU >> 16;
                      – Joshua
                      Apr 8 '10 at 20:13






                    • 1




                      @Joshua: That's my personal favourite as well. The caveat (as stated on the linked page) is that it needs to be assigned or cast into an uint8_t or there will be garbage in the upper bits.
                      – Arkku
                      Apr 8 '10 at 20:20










                    1




                    1




                    From your URL: 32 bit CPU: b = ((b * 0x0802LU & 0x22110LU) | (b * 0x8020LU & 0x88440LU)) * 0x10101LU >> 16;
                    – Joshua
                    Apr 8 '10 at 20:13




                    From your URL: 32 bit CPU: b = ((b * 0x0802LU & 0x22110LU) | (b * 0x8020LU & 0x88440LU)) * 0x10101LU >> 16;
                    – Joshua
                    Apr 8 '10 at 20:13




                    1




                    1




                    @Joshua: That's my personal favourite as well. The caveat (as stated on the linked page) is that it needs to be assigned or cast into an uint8_t or there will be garbage in the upper bits.
                    – Arkku
                    Apr 8 '10 at 20:20






                    @Joshua: That's my personal favourite as well. The caveat (as stated on the linked page) is that it needs to be assigned or cast into an uint8_t or there will be garbage in the upper bits.
                    – Arkku
                    Apr 8 '10 at 20:20












                    up vote
                    34
                    down vote













                    Since nobody posted a complete table lookup solution, here is mine:



                    unsigned char reverse_byte(unsigned char x)
                    {
                    static const unsigned char table = {
                    0x00, 0x80, 0x40, 0xc0, 0x20, 0xa0, 0x60, 0xe0,
                    0x10, 0x90, 0x50, 0xd0, 0x30, 0xb0, 0x70, 0xf0,
                    0x08, 0x88, 0x48, 0xc8, 0x28, 0xa8, 0x68, 0xe8,
                    0x18, 0x98, 0x58, 0xd8, 0x38, 0xb8, 0x78, 0xf8,
                    0x04, 0x84, 0x44, 0xc4, 0x24, 0xa4, 0x64, 0xe4,
                    0x14, 0x94, 0x54, 0xd4, 0x34, 0xb4, 0x74, 0xf4,
                    0x0c, 0x8c, 0x4c, 0xcc, 0x2c, 0xac, 0x6c, 0xec,
                    0x1c, 0x9c, 0x5c, 0xdc, 0x3c, 0xbc, 0x7c, 0xfc,
                    0x02, 0x82, 0x42, 0xc2, 0x22, 0xa2, 0x62, 0xe2,
                    0x12, 0x92, 0x52, 0xd2, 0x32, 0xb2, 0x72, 0xf2,
                    0x0a, 0x8a, 0x4a, 0xca, 0x2a, 0xaa, 0x6a, 0xea,
                    0x1a, 0x9a, 0x5a, 0xda, 0x3a, 0xba, 0x7a, 0xfa,
                    0x06, 0x86, 0x46, 0xc6, 0x26, 0xa6, 0x66, 0xe6,
                    0x16, 0x96, 0x56, 0xd6, 0x36, 0xb6, 0x76, 0xf6,
                    0x0e, 0x8e, 0x4e, 0xce, 0x2e, 0xae, 0x6e, 0xee,
                    0x1e, 0x9e, 0x5e, 0xde, 0x3e, 0xbe, 0x7e, 0xfe,
                    0x01, 0x81, 0x41, 0xc1, 0x21, 0xa1, 0x61, 0xe1,
                    0x11, 0x91, 0x51, 0xd1, 0x31, 0xb1, 0x71, 0xf1,
                    0x09, 0x89, 0x49, 0xc9, 0x29, 0xa9, 0x69, 0xe9,
                    0x19, 0x99, 0x59, 0xd9, 0x39, 0xb9, 0x79, 0xf9,
                    0x05, 0x85, 0x45, 0xc5, 0x25, 0xa5, 0x65, 0xe5,
                    0x15, 0x95, 0x55, 0xd5, 0x35, 0xb5, 0x75, 0xf5,
                    0x0d, 0x8d, 0x4d, 0xcd, 0x2d, 0xad, 0x6d, 0xed,
                    0x1d, 0x9d, 0x5d, 0xdd, 0x3d, 0xbd, 0x7d, 0xfd,
                    0x03, 0x83, 0x43, 0xc3, 0x23, 0xa3, 0x63, 0xe3,
                    0x13, 0x93, 0x53, 0xd3, 0x33, 0xb3, 0x73, 0xf3,
                    0x0b, 0x8b, 0x4b, 0xcb, 0x2b, 0xab, 0x6b, 0xeb,
                    0x1b, 0x9b, 0x5b, 0xdb, 0x3b, 0xbb, 0x7b, 0xfb,
                    0x07, 0x87, 0x47, 0xc7, 0x27, 0xa7, 0x67, 0xe7,
                    0x17, 0x97, 0x57, 0xd7, 0x37, 0xb7, 0x77, 0xf7,
                    0x0f, 0x8f, 0x4f, 0xcf, 0x2f, 0xaf, 0x6f, 0xef,
                    0x1f, 0x9f, 0x5f, 0xdf, 0x3f, 0xbf, 0x7f, 0xff,
                    };
                    return table[x];
                    }





                    share|improve this answer

















                    • 1




                      Useful, thanks. Seems that my slower shifting method was limiting performance in an embedded app. Placed table in ROM on a PIC (with addition of rom keyword).
                      – flend
                      Apr 23 '12 at 10:02






                    • 1




                      A simpler method: graphics.stanford.edu/~seander/bithacks.html#BitReverseTable
                      – sleepsort
                      Jun 14 '14 at 1:30















                    up vote
                    34
                    down vote













                    Since nobody posted a complete table lookup solution, here is mine:



                    unsigned char reverse_byte(unsigned char x)
                    {
                    static const unsigned char table = {
                    0x00, 0x80, 0x40, 0xc0, 0x20, 0xa0, 0x60, 0xe0,
                    0x10, 0x90, 0x50, 0xd0, 0x30, 0xb0, 0x70, 0xf0,
                    0x08, 0x88, 0x48, 0xc8, 0x28, 0xa8, 0x68, 0xe8,
                    0x18, 0x98, 0x58, 0xd8, 0x38, 0xb8, 0x78, 0xf8,
                    0x04, 0x84, 0x44, 0xc4, 0x24, 0xa4, 0x64, 0xe4,
                    0x14, 0x94, 0x54, 0xd4, 0x34, 0xb4, 0x74, 0xf4,
                    0x0c, 0x8c, 0x4c, 0xcc, 0x2c, 0xac, 0x6c, 0xec,
                    0x1c, 0x9c, 0x5c, 0xdc, 0x3c, 0xbc, 0x7c, 0xfc,
                    0x02, 0x82, 0x42, 0xc2, 0x22, 0xa2, 0x62, 0xe2,
                    0x12, 0x92, 0x52, 0xd2, 0x32, 0xb2, 0x72, 0xf2,
                    0x0a, 0x8a, 0x4a, 0xca, 0x2a, 0xaa, 0x6a, 0xea,
                    0x1a, 0x9a, 0x5a, 0xda, 0x3a, 0xba, 0x7a, 0xfa,
                    0x06, 0x86, 0x46, 0xc6, 0x26, 0xa6, 0x66, 0xe6,
                    0x16, 0x96, 0x56, 0xd6, 0x36, 0xb6, 0x76, 0xf6,
                    0x0e, 0x8e, 0x4e, 0xce, 0x2e, 0xae, 0x6e, 0xee,
                    0x1e, 0x9e, 0x5e, 0xde, 0x3e, 0xbe, 0x7e, 0xfe,
                    0x01, 0x81, 0x41, 0xc1, 0x21, 0xa1, 0x61, 0xe1,
                    0x11, 0x91, 0x51, 0xd1, 0x31, 0xb1, 0x71, 0xf1,
                    0x09, 0x89, 0x49, 0xc9, 0x29, 0xa9, 0x69, 0xe9,
                    0x19, 0x99, 0x59, 0xd9, 0x39, 0xb9, 0x79, 0xf9,
                    0x05, 0x85, 0x45, 0xc5, 0x25, 0xa5, 0x65, 0xe5,
                    0x15, 0x95, 0x55, 0xd5, 0x35, 0xb5, 0x75, 0xf5,
                    0x0d, 0x8d, 0x4d, 0xcd, 0x2d, 0xad, 0x6d, 0xed,
                    0x1d, 0x9d, 0x5d, 0xdd, 0x3d, 0xbd, 0x7d, 0xfd,
                    0x03, 0x83, 0x43, 0xc3, 0x23, 0xa3, 0x63, 0xe3,
                    0x13, 0x93, 0x53, 0xd3, 0x33, 0xb3, 0x73, 0xf3,
                    0x0b, 0x8b, 0x4b, 0xcb, 0x2b, 0xab, 0x6b, 0xeb,
                    0x1b, 0x9b, 0x5b, 0xdb, 0x3b, 0xbb, 0x7b, 0xfb,
                    0x07, 0x87, 0x47, 0xc7, 0x27, 0xa7, 0x67, 0xe7,
                    0x17, 0x97, 0x57, 0xd7, 0x37, 0xb7, 0x77, 0xf7,
                    0x0f, 0x8f, 0x4f, 0xcf, 0x2f, 0xaf, 0x6f, 0xef,
                    0x1f, 0x9f, 0x5f, 0xdf, 0x3f, 0xbf, 0x7f, 0xff,
                    };
                    return table[x];
                    }





                    share|improve this answer

















                    • 1




                      Useful, thanks. Seems that my slower shifting method was limiting performance in an embedded app. Placed table in ROM on a PIC (with addition of rom keyword).
                      – flend
                      Apr 23 '12 at 10:02






                    • 1




                      A simpler method: graphics.stanford.edu/~seander/bithacks.html#BitReverseTable
                      – sleepsort
                      Jun 14 '14 at 1:30













                    up vote
                    34
                    down vote










                    up vote
                    34
                    down vote









                    Since nobody posted a complete table lookup solution, here is mine:



                    unsigned char reverse_byte(unsigned char x)
                    {
                    static const unsigned char table = {
                    0x00, 0x80, 0x40, 0xc0, 0x20, 0xa0, 0x60, 0xe0,
                    0x10, 0x90, 0x50, 0xd0, 0x30, 0xb0, 0x70, 0xf0,
                    0x08, 0x88, 0x48, 0xc8, 0x28, 0xa8, 0x68, 0xe8,
                    0x18, 0x98, 0x58, 0xd8, 0x38, 0xb8, 0x78, 0xf8,
                    0x04, 0x84, 0x44, 0xc4, 0x24, 0xa4, 0x64, 0xe4,
                    0x14, 0x94, 0x54, 0xd4, 0x34, 0xb4, 0x74, 0xf4,
                    0x0c, 0x8c, 0x4c, 0xcc, 0x2c, 0xac, 0x6c, 0xec,
                    0x1c, 0x9c, 0x5c, 0xdc, 0x3c, 0xbc, 0x7c, 0xfc,
                    0x02, 0x82, 0x42, 0xc2, 0x22, 0xa2, 0x62, 0xe2,
                    0x12, 0x92, 0x52, 0xd2, 0x32, 0xb2, 0x72, 0xf2,
                    0x0a, 0x8a, 0x4a, 0xca, 0x2a, 0xaa, 0x6a, 0xea,
                    0x1a, 0x9a, 0x5a, 0xda, 0x3a, 0xba, 0x7a, 0xfa,
                    0x06, 0x86, 0x46, 0xc6, 0x26, 0xa6, 0x66, 0xe6,
                    0x16, 0x96, 0x56, 0xd6, 0x36, 0xb6, 0x76, 0xf6,
                    0x0e, 0x8e, 0x4e, 0xce, 0x2e, 0xae, 0x6e, 0xee,
                    0x1e, 0x9e, 0x5e, 0xde, 0x3e, 0xbe, 0x7e, 0xfe,
                    0x01, 0x81, 0x41, 0xc1, 0x21, 0xa1, 0x61, 0xe1,
                    0x11, 0x91, 0x51, 0xd1, 0x31, 0xb1, 0x71, 0xf1,
                    0x09, 0x89, 0x49, 0xc9, 0x29, 0xa9, 0x69, 0xe9,
                    0x19, 0x99, 0x59, 0xd9, 0x39, 0xb9, 0x79, 0xf9,
                    0x05, 0x85, 0x45, 0xc5, 0x25, 0xa5, 0x65, 0xe5,
                    0x15, 0x95, 0x55, 0xd5, 0x35, 0xb5, 0x75, 0xf5,
                    0x0d, 0x8d, 0x4d, 0xcd, 0x2d, 0xad, 0x6d, 0xed,
                    0x1d, 0x9d, 0x5d, 0xdd, 0x3d, 0xbd, 0x7d, 0xfd,
                    0x03, 0x83, 0x43, 0xc3, 0x23, 0xa3, 0x63, 0xe3,
                    0x13, 0x93, 0x53, 0xd3, 0x33, 0xb3, 0x73, 0xf3,
                    0x0b, 0x8b, 0x4b, 0xcb, 0x2b, 0xab, 0x6b, 0xeb,
                    0x1b, 0x9b, 0x5b, 0xdb, 0x3b, 0xbb, 0x7b, 0xfb,
                    0x07, 0x87, 0x47, 0xc7, 0x27, 0xa7, 0x67, 0xe7,
                    0x17, 0x97, 0x57, 0xd7, 0x37, 0xb7, 0x77, 0xf7,
                    0x0f, 0x8f, 0x4f, 0xcf, 0x2f, 0xaf, 0x6f, 0xef,
                    0x1f, 0x9f, 0x5f, 0xdf, 0x3f, 0xbf, 0x7f, 0xff,
                    };
                    return table[x];
                    }





                    share|improve this answer












                    Since nobody posted a complete table lookup solution, here is mine:



                    unsigned char reverse_byte(unsigned char x)
                    {
                    static const unsigned char table = {
                    0x00, 0x80, 0x40, 0xc0, 0x20, 0xa0, 0x60, 0xe0,
                    0x10, 0x90, 0x50, 0xd0, 0x30, 0xb0, 0x70, 0xf0,
                    0x08, 0x88, 0x48, 0xc8, 0x28, 0xa8, 0x68, 0xe8,
                    0x18, 0x98, 0x58, 0xd8, 0x38, 0xb8, 0x78, 0xf8,
                    0x04, 0x84, 0x44, 0xc4, 0x24, 0xa4, 0x64, 0xe4,
                    0x14, 0x94, 0x54, 0xd4, 0x34, 0xb4, 0x74, 0xf4,
                    0x0c, 0x8c, 0x4c, 0xcc, 0x2c, 0xac, 0x6c, 0xec,
                    0x1c, 0x9c, 0x5c, 0xdc, 0x3c, 0xbc, 0x7c, 0xfc,
                    0x02, 0x82, 0x42, 0xc2, 0x22, 0xa2, 0x62, 0xe2,
                    0x12, 0x92, 0x52, 0xd2, 0x32, 0xb2, 0x72, 0xf2,
                    0x0a, 0x8a, 0x4a, 0xca, 0x2a, 0xaa, 0x6a, 0xea,
                    0x1a, 0x9a, 0x5a, 0xda, 0x3a, 0xba, 0x7a, 0xfa,
                    0x06, 0x86, 0x46, 0xc6, 0x26, 0xa6, 0x66, 0xe6,
                    0x16, 0x96, 0x56, 0xd6, 0x36, 0xb6, 0x76, 0xf6,
                    0x0e, 0x8e, 0x4e, 0xce, 0x2e, 0xae, 0x6e, 0xee,
                    0x1e, 0x9e, 0x5e, 0xde, 0x3e, 0xbe, 0x7e, 0xfe,
                    0x01, 0x81, 0x41, 0xc1, 0x21, 0xa1, 0x61, 0xe1,
                    0x11, 0x91, 0x51, 0xd1, 0x31, 0xb1, 0x71, 0xf1,
                    0x09, 0x89, 0x49, 0xc9, 0x29, 0xa9, 0x69, 0xe9,
                    0x19, 0x99, 0x59, 0xd9, 0x39, 0xb9, 0x79, 0xf9,
                    0x05, 0x85, 0x45, 0xc5, 0x25, 0xa5, 0x65, 0xe5,
                    0x15, 0x95, 0x55, 0xd5, 0x35, 0xb5, 0x75, 0xf5,
                    0x0d, 0x8d, 0x4d, 0xcd, 0x2d, 0xad, 0x6d, 0xed,
                    0x1d, 0x9d, 0x5d, 0xdd, 0x3d, 0xbd, 0x7d, 0xfd,
                    0x03, 0x83, 0x43, 0xc3, 0x23, 0xa3, 0x63, 0xe3,
                    0x13, 0x93, 0x53, 0xd3, 0x33, 0xb3, 0x73, 0xf3,
                    0x0b, 0x8b, 0x4b, 0xcb, 0x2b, 0xab, 0x6b, 0xeb,
                    0x1b, 0x9b, 0x5b, 0xdb, 0x3b, 0xbb, 0x7b, 0xfb,
                    0x07, 0x87, 0x47, 0xc7, 0x27, 0xa7, 0x67, 0xe7,
                    0x17, 0x97, 0x57, 0xd7, 0x37, 0xb7, 0x77, 0xf7,
                    0x0f, 0x8f, 0x4f, 0xcf, 0x2f, 0xaf, 0x6f, 0xef,
                    0x1f, 0x9f, 0x5f, 0xdf, 0x3f, 0xbf, 0x7f, 0xff,
                    };
                    return table[x];
                    }






                    share|improve this answer












                    share|improve this answer



                    share|improve this answer










                    answered Apr 9 '10 at 9:27









                    fredoverflow

                    162k65313593




                    162k65313593








                    • 1




                      Useful, thanks. Seems that my slower shifting method was limiting performance in an embedded app. Placed table in ROM on a PIC (with addition of rom keyword).
                      – flend
                      Apr 23 '12 at 10:02






                    • 1




                      A simpler method: graphics.stanford.edu/~seander/bithacks.html#BitReverseTable
                      – sleepsort
                      Jun 14 '14 at 1:30














                    • 1




                      Useful, thanks. Seems that my slower shifting method was limiting performance in an embedded app. Placed table in ROM on a PIC (with addition of rom keyword).
                      – flend
                      Apr 23 '12 at 10:02






                    • 1




                      A simpler method: graphics.stanford.edu/~seander/bithacks.html#BitReverseTable
                      – sleepsort
                      Jun 14 '14 at 1:30








                    1




                    1




                    Useful, thanks. Seems that my slower shifting method was limiting performance in an embedded app. Placed table in ROM on a PIC (with addition of rom keyword).
                    – flend
                    Apr 23 '12 at 10:02




                    Useful, thanks. Seems that my slower shifting method was limiting performance in an embedded app. Placed table in ROM on a PIC (with addition of rom keyword).
                    – flend
                    Apr 23 '12 at 10:02




                    1




                    1




                    A simpler method: graphics.stanford.edu/~seander/bithacks.html#BitReverseTable
                    – sleepsort
                    Jun 14 '14 at 1:30




                    A simpler method: graphics.stanford.edu/~seander/bithacks.html#BitReverseTable
                    – sleepsort
                    Jun 14 '14 at 1:30










                    up vote
                    24
                    down vote













                    template <typename T>
                    T reverse(T n, size_t b = sizeof(T) * CHAR_BIT)
                    {
                    assert(b <= std::numeric_limits<T>::digits);

                    T rv = 0;

                    for (size_t i = 0; i < b; ++i, n >>= 1) {
                    rv = (rv << 1) | (n & 0x01);
                    }

                    return rv;
                    }


                    EDIT:



                    Converted it to a template with the optional bitcount






                    share|improve this answer























                    • sizeof(T) ....?
                      – N 1.1
                      Apr 8 '10 at 19:40










                    • @nvl - fixed. I started building it as a template but decided halfway through to not do so... too many &gt &lt
                      – andand
                      Apr 8 '10 at 19:42






                    • 5




                      @andand For extra extra pendantry, replace sizeof(T)*CHAR_BIT by std::numeric_limits<T>::digits (almost 4 years of pedantry later).
                      – Morwenn
                      Feb 25 '14 at 22:09






                    • 1




                      It should be CHAR_BIT, not CHAR_BITS.
                      – Xunie
                      Nov 8 '16 at 20:36






                    • 1




                      it should be rv = (rv << 1) | (n & 0x01);
                      – Vignesh
                      Mar 13 '17 at 23:20















                    up vote
                    24
                    down vote













                    template <typename T>
                    T reverse(T n, size_t b = sizeof(T) * CHAR_BIT)
                    {
                    assert(b <= std::numeric_limits<T>::digits);

                    T rv = 0;

                    for (size_t i = 0; i < b; ++i, n >>= 1) {
                    rv = (rv << 1) | (n & 0x01);
                    }

                    return rv;
                    }


                    EDIT:



                    Converted it to a template with the optional bitcount






                    share|improve this answer























                    • sizeof(T) ....?
                      – N 1.1
                      Apr 8 '10 at 19:40










                    • @nvl - fixed. I started building it as a template but decided halfway through to not do so... too many &gt &lt
                      – andand
                      Apr 8 '10 at 19:42






                    • 5




                      @andand For extra extra pendantry, replace sizeof(T)*CHAR_BIT by std::numeric_limits<T>::digits (almost 4 years of pedantry later).
                      – Morwenn
                      Feb 25 '14 at 22:09






                    • 1




                      It should be CHAR_BIT, not CHAR_BITS.
                      – Xunie
                      Nov 8 '16 at 20:36






                    • 1




                      it should be rv = (rv << 1) | (n & 0x01);
                      – Vignesh
                      Mar 13 '17 at 23:20













                    up vote
                    24
                    down vote










                    up vote
                    24
                    down vote









                    template <typename T>
                    T reverse(T n, size_t b = sizeof(T) * CHAR_BIT)
                    {
                    assert(b <= std::numeric_limits<T>::digits);

                    T rv = 0;

                    for (size_t i = 0; i < b; ++i, n >>= 1) {
                    rv = (rv << 1) | (n & 0x01);
                    }

                    return rv;
                    }


                    EDIT:



                    Converted it to a template with the optional bitcount






                    share|improve this answer














                    template <typename T>
                    T reverse(T n, size_t b = sizeof(T) * CHAR_BIT)
                    {
                    assert(b <= std::numeric_limits<T>::digits);

                    T rv = 0;

                    for (size_t i = 0; i < b; ++i, n >>= 1) {
                    rv = (rv << 1) | (n & 0x01);
                    }

                    return rv;
                    }


                    EDIT:



                    Converted it to a template with the optional bitcount







                    share|improve this answer














                    share|improve this answer



                    share|improve this answer








                    edited May 31 '17 at 16:27









                    Toby Speight

                    16.1k133965




                    16.1k133965










                    answered Apr 8 '10 at 19:38









                    andand

                    11.2k93669




                    11.2k93669












                    • sizeof(T) ....?
                      – N 1.1
                      Apr 8 '10 at 19:40










                    • @nvl - fixed. I started building it as a template but decided halfway through to not do so... too many &gt &lt
                      – andand
                      Apr 8 '10 at 19:42






                    • 5




                      @andand For extra extra pendantry, replace sizeof(T)*CHAR_BIT by std::numeric_limits<T>::digits (almost 4 years of pedantry later).
                      – Morwenn
                      Feb 25 '14 at 22:09






                    • 1




                      It should be CHAR_BIT, not CHAR_BITS.
                      – Xunie
                      Nov 8 '16 at 20:36






                    • 1




                      it should be rv = (rv << 1) | (n & 0x01);
                      – Vignesh
                      Mar 13 '17 at 23:20


















                    • sizeof(T) ....?
                      – N 1.1
                      Apr 8 '10 at 19:40










                    • @nvl - fixed. I started building it as a template but decided halfway through to not do so... too many &gt &lt
                      – andand
                      Apr 8 '10 at 19:42






                    • 5




                      @andand For extra extra pendantry, replace sizeof(T)*CHAR_BIT by std::numeric_limits<T>::digits (almost 4 years of pedantry later).
                      – Morwenn
                      Feb 25 '14 at 22:09






                    • 1




                      It should be CHAR_BIT, not CHAR_BITS.
                      – Xunie
                      Nov 8 '16 at 20:36






                    • 1




                      it should be rv = (rv << 1) | (n & 0x01);
                      – Vignesh
                      Mar 13 '17 at 23:20
















                    sizeof(T) ....?
                    – N 1.1
                    Apr 8 '10 at 19:40




                    sizeof(T) ....?
                    – N 1.1
                    Apr 8 '10 at 19:40












                    @nvl - fixed. I started building it as a template but decided halfway through to not do so... too many &gt &lt
                    – andand
                    Apr 8 '10 at 19:42




                    @nvl - fixed. I started building it as a template but decided halfway through to not do so... too many &gt &lt
                    – andand
                    Apr 8 '10 at 19:42




                    5




                    5




                    @andand For extra extra pendantry, replace sizeof(T)*CHAR_BIT by std::numeric_limits<T>::digits (almost 4 years of pedantry later).
                    – Morwenn
                    Feb 25 '14 at 22:09




                    @andand For extra extra pendantry, replace sizeof(T)*CHAR_BIT by std::numeric_limits<T>::digits (almost 4 years of pedantry later).
                    – Morwenn
                    Feb 25 '14 at 22:09




                    1




                    1




                    It should be CHAR_BIT, not CHAR_BITS.
                    – Xunie
                    Nov 8 '16 at 20:36




                    It should be CHAR_BIT, not CHAR_BITS.
                    – Xunie
                    Nov 8 '16 at 20:36




                    1




                    1




                    it should be rv = (rv << 1) | (n & 0x01);
                    – Vignesh
                    Mar 13 '17 at 23:20




                    it should be rv = (rv << 1) | (n & 0x01);
                    – Vignesh
                    Mar 13 '17 at 23:20










                    up vote
                    14
                    down vote













                    Two lines:



                    for(i=0;i<8;i++)
                    reversed |= ((original>>i) & 0b1)<<(7-i);


                    or in case you have issues with the "0b1" part:



                    for(i=0;i<8;i++)
                    reversed |= ((original>>i) & 1)<<(7-i);


                    "original" is the byte you want to reverse.
                    "reversed" is the result, initialized to 0.






                    share|improve this answer



























                      up vote
                      14
                      down vote













                      Two lines:



                      for(i=0;i<8;i++)
                      reversed |= ((original>>i) & 0b1)<<(7-i);


                      or in case you have issues with the "0b1" part:



                      for(i=0;i<8;i++)
                      reversed |= ((original>>i) & 1)<<(7-i);


                      "original" is the byte you want to reverse.
                      "reversed" is the result, initialized to 0.






                      share|improve this answer

























                        up vote
                        14
                        down vote










                        up vote
                        14
                        down vote









                        Two lines:



                        for(i=0;i<8;i++)
                        reversed |= ((original>>i) & 0b1)<<(7-i);


                        or in case you have issues with the "0b1" part:



                        for(i=0;i<8;i++)
                        reversed |= ((original>>i) & 1)<<(7-i);


                        "original" is the byte you want to reverse.
                        "reversed" is the result, initialized to 0.






                        share|improve this answer














                        Two lines:



                        for(i=0;i<8;i++)
                        reversed |= ((original>>i) & 0b1)<<(7-i);


                        or in case you have issues with the "0b1" part:



                        for(i=0;i<8;i++)
                        reversed |= ((original>>i) & 1)<<(7-i);


                        "original" is the byte you want to reverse.
                        "reversed" is the result, initialized to 0.







                        share|improve this answer














                        share|improve this answer



                        share|improve this answer








                        edited Aug 7 '13 at 7:13

























                        answered Jan 28 '13 at 15:40









                        Daniel

                        358321




                        358321






















                            up vote
                            12
                            down vote













                            Although probably not portable, I would use assembly language.

                            Many assembly languages have instructions to rotate a bit into the carry flag and to rotate the carry flag into the word (or byte).



                            The algorithm is:



                            for each bit in the data type:
                            rotate bit into carry flag
                            rotate carry flag into destination.
                            end-for


                            The high level language code for this is much more complicated, because C and C++ do not support rotating to carry and rotating from carry. The carry flag has to modeled.



                            Edit: Assembly language for example



                            ;  Enter with value to reverse in R0.
                            ; Assume 8 bits per byte and byte is the native processor type.
                            LODI, R2 8 ; Set up the bit counter
                            Loop:
                            RRC, R0 ; Rotate R0 right into the carry bit.
                            RLC, R1 ; Rotate R1 left, then append carry bit.
                            DJNZ, R2 Loop ; Decrement R2 and jump if non-zero to "loop"
                            LODR, R0 R1 ; Move result into R0.





                            share|improve this answer



















                            • 6




                              I think this answer is the opposite of simple. Non-portable, assembly, and complex enough to be written in pseudo-code instead of the actual assembly.
                              – deft_code
                              Apr 8 '10 at 20:59






                            • 3




                              It is quite simple. I put it into pseudo-code because assembly mnemonics are specific to a breed of processor and there are a lot of breeds out there. If you would like, I can edit this to show the simple assembly language.
                              – Thomas Matthews
                              Apr 9 '10 at 16:53















                            up vote
                            12
                            down vote













                            Although probably not portable, I would use assembly language.

                            Many assembly languages have instructions to rotate a bit into the carry flag and to rotate the carry flag into the word (or byte).



                            The algorithm is:



                            for each bit in the data type:
                            rotate bit into carry flag
                            rotate carry flag into destination.
                            end-for


                            The high level language code for this is much more complicated, because C and C++ do not support rotating to carry and rotating from carry. The carry flag has to modeled.



                            Edit: Assembly language for example



                            ;  Enter with value to reverse in R0.
                            ; Assume 8 bits per byte and byte is the native processor type.
                            LODI, R2 8 ; Set up the bit counter
                            Loop:
                            RRC, R0 ; Rotate R0 right into the carry bit.
                            RLC, R1 ; Rotate R1 left, then append carry bit.
                            DJNZ, R2 Loop ; Decrement R2 and jump if non-zero to "loop"
                            LODR, R0 R1 ; Move result into R0.





                            share|improve this answer



















                            • 6




                              I think this answer is the opposite of simple. Non-portable, assembly, and complex enough to be written in pseudo-code instead of the actual assembly.
                              – deft_code
                              Apr 8 '10 at 20:59






                            • 3




                              It is quite simple. I put it into pseudo-code because assembly mnemonics are specific to a breed of processor and there are a lot of breeds out there. If you would like, I can edit this to show the simple assembly language.
                              – Thomas Matthews
                              Apr 9 '10 at 16:53













                            up vote
                            12
                            down vote










                            up vote
                            12
                            down vote









                            Although probably not portable, I would use assembly language.

                            Many assembly languages have instructions to rotate a bit into the carry flag and to rotate the carry flag into the word (or byte).



                            The algorithm is:



                            for each bit in the data type:
                            rotate bit into carry flag
                            rotate carry flag into destination.
                            end-for


                            The high level language code for this is much more complicated, because C and C++ do not support rotating to carry and rotating from carry. The carry flag has to modeled.



                            Edit: Assembly language for example



                            ;  Enter with value to reverse in R0.
                            ; Assume 8 bits per byte and byte is the native processor type.
                            LODI, R2 8 ; Set up the bit counter
                            Loop:
                            RRC, R0 ; Rotate R0 right into the carry bit.
                            RLC, R1 ; Rotate R1 left, then append carry bit.
                            DJNZ, R2 Loop ; Decrement R2 and jump if non-zero to "loop"
                            LODR, R0 R1 ; Move result into R0.





                            share|improve this answer














                            Although probably not portable, I would use assembly language.

                            Many assembly languages have instructions to rotate a bit into the carry flag and to rotate the carry flag into the word (or byte).



                            The algorithm is:



                            for each bit in the data type:
                            rotate bit into carry flag
                            rotate carry flag into destination.
                            end-for


                            The high level language code for this is much more complicated, because C and C++ do not support rotating to carry and rotating from carry. The carry flag has to modeled.



                            Edit: Assembly language for example



                            ;  Enter with value to reverse in R0.
                            ; Assume 8 bits per byte and byte is the native processor type.
                            LODI, R2 8 ; Set up the bit counter
                            Loop:
                            RRC, R0 ; Rotate R0 right into the carry bit.
                            RLC, R1 ; Rotate R1 left, then append carry bit.
                            DJNZ, R2 Loop ; Decrement R2 and jump if non-zero to "loop"
                            LODR, R0 R1 ; Move result into R0.






                            share|improve this answer














                            share|improve this answer



                            share|improve this answer








                            edited Apr 9 '10 at 16:59

























                            answered Apr 8 '10 at 19:46









                            Thomas Matthews

                            44k1169120




                            44k1169120








                            • 6




                              I think this answer is the opposite of simple. Non-portable, assembly, and complex enough to be written in pseudo-code instead of the actual assembly.
                              – deft_code
                              Apr 8 '10 at 20:59






                            • 3




                              It is quite simple. I put it into pseudo-code because assembly mnemonics are specific to a breed of processor and there are a lot of breeds out there. If you would like, I can edit this to show the simple assembly language.
                              – Thomas Matthews
                              Apr 9 '10 at 16:53














                            • 6




                              I think this answer is the opposite of simple. Non-portable, assembly, and complex enough to be written in pseudo-code instead of the actual assembly.
                              – deft_code
                              Apr 8 '10 at 20:59






                            • 3




                              It is quite simple. I put it into pseudo-code because assembly mnemonics are specific to a breed of processor and there are a lot of breeds out there. If you would like, I can edit this to show the simple assembly language.
                              – Thomas Matthews
                              Apr 9 '10 at 16:53








                            6




                            6




                            I think this answer is the opposite of simple. Non-portable, assembly, and complex enough to be written in pseudo-code instead of the actual assembly.
                            – deft_code
                            Apr 8 '10 at 20:59




                            I think this answer is the opposite of simple. Non-portable, assembly, and complex enough to be written in pseudo-code instead of the actual assembly.
                            – deft_code
                            Apr 8 '10 at 20:59




                            3




                            3




                            It is quite simple. I put it into pseudo-code because assembly mnemonics are specific to a breed of processor and there are a lot of breeds out there. If you would like, I can edit this to show the simple assembly language.
                            – Thomas Matthews
                            Apr 9 '10 at 16:53




                            It is quite simple. I put it into pseudo-code because assembly mnemonics are specific to a breed of processor and there are a lot of breeds out there. If you would like, I can edit this to show the simple assembly language.
                            – Thomas Matthews
                            Apr 9 '10 at 16:53










                            up vote
                            10
                            down vote













                            The simplest way is probably to iterate over the bit positions in a loop:



                            unsigned char reverse(unsigned char c) {
                            int shift;
                            unsigned char result = 0;
                            for (shift = 0; shift < CHAR_BIT; shift++) {
                            if (c & (0x01 << shift))
                            result |= (0x80 >> shift);
                            }
                            return result;
                            }





                            share|improve this answer























                            • it's CHAR_BIT, without an 's'
                              – larkey
                              Jun 22 at 12:25










                            • @larkey: you're right, thanks
                              – sth
                              Jun 22 at 18:43















                            up vote
                            10
                            down vote













                            The simplest way is probably to iterate over the bit positions in a loop:



                            unsigned char reverse(unsigned char c) {
                            int shift;
                            unsigned char result = 0;
                            for (shift = 0; shift < CHAR_BIT; shift++) {
                            if (c & (0x01 << shift))
                            result |= (0x80 >> shift);
                            }
                            return result;
                            }





                            share|improve this answer























                            • it's CHAR_BIT, without an 's'
                              – larkey
                              Jun 22 at 12:25










                            • @larkey: you're right, thanks
                              – sth
                              Jun 22 at 18:43













                            up vote
                            10
                            down vote










                            up vote
                            10
                            down vote









                            The simplest way is probably to iterate over the bit positions in a loop:



                            unsigned char reverse(unsigned char c) {
                            int shift;
                            unsigned char result = 0;
                            for (shift = 0; shift < CHAR_BIT; shift++) {
                            if (c & (0x01 << shift))
                            result |= (0x80 >> shift);
                            }
                            return result;
                            }





                            share|improve this answer














                            The simplest way is probably to iterate over the bit positions in a loop:



                            unsigned char reverse(unsigned char c) {
                            int shift;
                            unsigned char result = 0;
                            for (shift = 0; shift < CHAR_BIT; shift++) {
                            if (c & (0x01 << shift))
                            result |= (0x80 >> shift);
                            }
                            return result;
                            }






                            share|improve this answer














                            share|improve this answer



                            share|improve this answer








                            edited Jun 22 at 18:42

























                            answered Apr 9 '10 at 1:13









                            sth

                            163k40240331




                            163k40240331












                            • it's CHAR_BIT, without an 's'
                              – larkey
                              Jun 22 at 12:25










                            • @larkey: you're right, thanks
                              – sth
                              Jun 22 at 18:43


















                            • it's CHAR_BIT, without an 's'
                              – larkey
                              Jun 22 at 12:25










                            • @larkey: you're right, thanks
                              – sth
                              Jun 22 at 18:43
















                            it's CHAR_BIT, without an 's'
                            – larkey
                            Jun 22 at 12:25




                            it's CHAR_BIT, without an 's'
                            – larkey
                            Jun 22 at 12:25












                            @larkey: you're right, thanks
                            – sth
                            Jun 22 at 18:43




                            @larkey: you're right, thanks
                            – sth
                            Jun 22 at 18:43










                            up vote
                            8
                            down vote













                            I find the following solution simpler than the other bit fiddling algorithms I've seen in here.



                            unsigned char reverse_byte(char a)
                            {

                            return ((a & 0x1) << 7) | ((a & 0x2) << 5) |
                            ((a & 0x4) << 3) | ((a & 0x8) << 1) |
                            ((a & 0x10) >> 1) | ((a & 0x20) >> 3) |
                            ((a & 0x40) >> 5) | ((a & 0x80) >> 7);
                            }


                            It gets every bit in the byte, and shifts it accordingly, starting from the first to the last.



                            Explanation:



                               ((a & 0x1) << 7) //get first bit on the right and shift it into the first left position 
                            | ((a & 0x2) << 5) //add it to the second bit and shift it into the second left position
                            //and so on





                            share|improve this answer























                            • Beautiful! My favorite so far.
                              – Nick Rameau
                              Nov 22 '16 at 8:15






                            • 1




                              thanks! I think simplicity is key in these scenario
                              – dau_sama
                              Nov 22 '16 at 9:11















                            up vote
                            8
                            down vote













                            I find the following solution simpler than the other bit fiddling algorithms I've seen in here.



                            unsigned char reverse_byte(char a)
                            {

                            return ((a & 0x1) << 7) | ((a & 0x2) << 5) |
                            ((a & 0x4) << 3) | ((a & 0x8) << 1) |
                            ((a & 0x10) >> 1) | ((a & 0x20) >> 3) |
                            ((a & 0x40) >> 5) | ((a & 0x80) >> 7);
                            }


                            It gets every bit in the byte, and shifts it accordingly, starting from the first to the last.



                            Explanation:



                               ((a & 0x1) << 7) //get first bit on the right and shift it into the first left position 
                            | ((a & 0x2) << 5) //add it to the second bit and shift it into the second left position
                            //and so on





                            share|improve this answer























                            • Beautiful! My favorite so far.
                              – Nick Rameau
                              Nov 22 '16 at 8:15






                            • 1




                              thanks! I think simplicity is key in these scenario
                              – dau_sama
                              Nov 22 '16 at 9:11













                            up vote
                            8
                            down vote










                            up vote
                            8
                            down vote









                            I find the following solution simpler than the other bit fiddling algorithms I've seen in here.



                            unsigned char reverse_byte(char a)
                            {

                            return ((a & 0x1) << 7) | ((a & 0x2) << 5) |
                            ((a & 0x4) << 3) | ((a & 0x8) << 1) |
                            ((a & 0x10) >> 1) | ((a & 0x20) >> 3) |
                            ((a & 0x40) >> 5) | ((a & 0x80) >> 7);
                            }


                            It gets every bit in the byte, and shifts it accordingly, starting from the first to the last.



                            Explanation:



                               ((a & 0x1) << 7) //get first bit on the right and shift it into the first left position 
                            | ((a & 0x2) << 5) //add it to the second bit and shift it into the second left position
                            //and so on





                            share|improve this answer














                            I find the following solution simpler than the other bit fiddling algorithms I've seen in here.



                            unsigned char reverse_byte(char a)
                            {

                            return ((a & 0x1) << 7) | ((a & 0x2) << 5) |
                            ((a & 0x4) << 3) | ((a & 0x8) << 1) |
                            ((a & 0x10) >> 1) | ((a & 0x20) >> 3) |
                            ((a & 0x40) >> 5) | ((a & 0x80) >> 7);
                            }


                            It gets every bit in the byte, and shifts it accordingly, starting from the first to the last.



                            Explanation:



                               ((a & 0x1) << 7) //get first bit on the right and shift it into the first left position 
                            | ((a & 0x2) << 5) //add it to the second bit and shift it into the second left position
                            //and so on






                            share|improve this answer














                            share|improve this answer



                            share|improve this answer








                            edited Jan 26 at 6:34









                            sallaben

                            93




                            93










                            answered May 2 '15 at 12:57









                            dau_sama

                            2,81211424




                            2,81211424












                            • Beautiful! My favorite so far.
                              – Nick Rameau
                              Nov 22 '16 at 8:15






                            • 1




                              thanks! I think simplicity is key in these scenario
                              – dau_sama
                              Nov 22 '16 at 9:11


















                            • Beautiful! My favorite so far.
                              – Nick Rameau
                              Nov 22 '16 at 8:15






                            • 1




                              thanks! I think simplicity is key in these scenario
                              – dau_sama
                              Nov 22 '16 at 9:11
















                            Beautiful! My favorite so far.
                            – Nick Rameau
                            Nov 22 '16 at 8:15




                            Beautiful! My favorite so far.
                            – Nick Rameau
                            Nov 22 '16 at 8:15




                            1




                            1




                            thanks! I think simplicity is key in these scenario
                            – dau_sama
                            Nov 22 '16 at 9:11




                            thanks! I think simplicity is key in these scenario
                            – dau_sama
                            Nov 22 '16 at 9:11










                            up vote
                            7
                            down vote













                            For constant, 8-bit input, this costs no memory or CPU at run-time:



                            #define MSB2LSB(b) (((b)&1?128:0)|((b)&2?64:0)|((b)&4?32:0)|((b)&8?16:0)|((b)&16?8:0)|((b)&32?4:0)|((b)&64?2:0)|((b)&128?1:0))


                            I used this for ARINC-429 where the bit order (endianness) of the label is opposite the rest of the word. The label is often a constant, and conventionally in octal. For example:



                            #define LABEL_HF_COMM MSB2LSB(0205)





                            share|improve this answer



























                              up vote
                              7
                              down vote













                              For constant, 8-bit input, this costs no memory or CPU at run-time:



                              #define MSB2LSB(b) (((b)&1?128:0)|((b)&2?64:0)|((b)&4?32:0)|((b)&8?16:0)|((b)&16?8:0)|((b)&32?4:0)|((b)&64?2:0)|((b)&128?1:0))


                              I used this for ARINC-429 where the bit order (endianness) of the label is opposite the rest of the word. The label is often a constant, and conventionally in octal. For example:



                              #define LABEL_HF_COMM MSB2LSB(0205)





                              share|improve this answer

























                                up vote
                                7
                                down vote










                                up vote
                                7
                                down vote









                                For constant, 8-bit input, this costs no memory or CPU at run-time:



                                #define MSB2LSB(b) (((b)&1?128:0)|((b)&2?64:0)|((b)&4?32:0)|((b)&8?16:0)|((b)&16?8:0)|((b)&32?4:0)|((b)&64?2:0)|((b)&128?1:0))


                                I used this for ARINC-429 where the bit order (endianness) of the label is opposite the rest of the word. The label is often a constant, and conventionally in octal. For example:



                                #define LABEL_HF_COMM MSB2LSB(0205)





                                share|improve this answer














                                For constant, 8-bit input, this costs no memory or CPU at run-time:



                                #define MSB2LSB(b) (((b)&1?128:0)|((b)&2?64:0)|((b)&4?32:0)|((b)&8?16:0)|((b)&16?8:0)|((b)&32?4:0)|((b)&64?2:0)|((b)&128?1:0))


                                I used this for ARINC-429 where the bit order (endianness) of the label is opposite the rest of the word. The label is often a constant, and conventionally in octal. For example:



                                #define LABEL_HF_COMM MSB2LSB(0205)






                                share|improve this answer














                                share|improve this answer



                                share|improve this answer








                                edited Dec 7 '16 at 17:38

























                                answered Jun 18 '14 at 0:43









                                Bob Stein

                                6,66334971




                                6,66334971






















                                    up vote
                                    6
                                    down vote













                                    You may be interested in std::vector<bool> (that is bit-packed) and std::bitset



                                    It should be the simplest as requested.



                                    #include <iostream>
                                    #include <bitset>
                                    using namespace std;
                                    int main() {
                                    bitset<8> bs = 5;
                                    bitset<8> rev;
                                    for(int ii=0; ii!= bs.size(); ++ii)
                                    rev[bs.size()-ii-1] = bs[ii];
                                    cerr << bs << " " << rev << endl;
                                    }


                                    Other options may be faster.



                                    EDIT: I owe you a solution using std::vector<bool>



                                    #include <algorithm>
                                    #include <iterator>
                                    #include <iostream>
                                    #include <vector>
                                    using namespace std;
                                    int main() {
                                    vector<bool> b{0,0,0,0,0,1,0,1};
                                    reverse(b.begin(), b.end());
                                    copy(b.begin(), b.end(), ostream_iterator<int>(cerr));
                                    cerr << endl;
                                    }


                                    The second example requires c++0x extension (to initialize the array with {...}). The advantage of using a bitset or a std::vector<bool> (or a boost::dynamic_bitset) is that you are not limited to bytes or words but can reverse an arbitrary number of bits.



                                    HTH






                                    share|improve this answer























                                    • How is bitset any simpler than a pod here? Show the code, or it isn't.
                                      – wilhelmtell
                                      Apr 8 '10 at 19:53










                                    • Actu ally, I think that code will reverse the bitset, and then reverse it back to its original. Change ii != size(); to ii < size()/2; and it'll do a better job =)
                                      – Viktor Sehr
                                      Apr 8 '10 at 19:58












                                    • (@viktor-sehr no, it will not, rev is different from bs). Anyway I don't like the answer myself: I think this is a case where binary arithmetic and shift operators are better suited. It still remains the simplest to understand.
                                      – baol
                                      Apr 8 '10 at 20:07










                                    • ah, youre right, sorry
                                      – Viktor Sehr
                                      Apr 9 '10 at 7:26










                                    • How about std::vector<bool> b = { ... }; std::vector<bool> rb ( b.rbegin(), b.rend()); - using reverse iterators directly?
                                      – MSalters
                                      Aug 30 '17 at 21:19















                                    up vote
                                    6
                                    down vote













                                    You may be interested in std::vector<bool> (that is bit-packed) and std::bitset



                                    It should be the simplest as requested.



                                    #include <iostream>
                                    #include <bitset>
                                    using namespace std;
                                    int main() {
                                    bitset<8> bs = 5;
                                    bitset<8> rev;
                                    for(int ii=0; ii!= bs.size(); ++ii)
                                    rev[bs.size()-ii-1] = bs[ii];
                                    cerr << bs << " " << rev << endl;
                                    }


                                    Other options may be faster.



                                    EDIT: I owe you a solution using std::vector<bool>



                                    #include <algorithm>
                                    #include <iterator>
                                    #include <iostream>
                                    #include <vector>
                                    using namespace std;
                                    int main() {
                                    vector<bool> b{0,0,0,0,0,1,0,1};
                                    reverse(b.begin(), b.end());
                                    copy(b.begin(), b.end(), ostream_iterator<int>(cerr));
                                    cerr << endl;
                                    }


                                    The second example requires c++0x extension (to initialize the array with {...}). The advantage of using a bitset or a std::vector<bool> (or a boost::dynamic_bitset) is that you are not limited to bytes or words but can reverse an arbitrary number of bits.



                                    HTH






                                    share|improve this answer























                                    • How is bitset any simpler than a pod here? Show the code, or it isn't.
                                      – wilhelmtell
                                      Apr 8 '10 at 19:53










                                    • Actu ally, I think that code will reverse the bitset, and then reverse it back to its original. Change ii != size(); to ii < size()/2; and it'll do a better job =)
                                      – Viktor Sehr
                                      Apr 8 '10 at 19:58












                                    • (@viktor-sehr no, it will not, rev is different from bs). Anyway I don't like the answer myself: I think this is a case where binary arithmetic and shift operators are better suited. It still remains the simplest to understand.
                                      – baol
                                      Apr 8 '10 at 20:07










                                    • ah, youre right, sorry
                                      – Viktor Sehr
                                      Apr 9 '10 at 7:26










                                    • How about std::vector<bool> b = { ... }; std::vector<bool> rb ( b.rbegin(), b.rend()); - using reverse iterators directly?
                                      – MSalters
                                      Aug 30 '17 at 21:19













                                    up vote
                                    6
                                    down vote










                                    up vote
                                    6
                                    down vote









                                    You may be interested in std::vector<bool> (that is bit-packed) and std::bitset



                                    It should be the simplest as requested.



                                    #include <iostream>
                                    #include <bitset>
                                    using namespace std;
                                    int main() {
                                    bitset<8> bs = 5;
                                    bitset<8> rev;
                                    for(int ii=0; ii!= bs.size(); ++ii)
                                    rev[bs.size()-ii-1] = bs[ii];
                                    cerr << bs << " " << rev << endl;
                                    }


                                    Other options may be faster.



                                    EDIT: I owe you a solution using std::vector<bool>



                                    #include <algorithm>
                                    #include <iterator>
                                    #include <iostream>
                                    #include <vector>
                                    using namespace std;
                                    int main() {
                                    vector<bool> b{0,0,0,0,0,1,0,1};
                                    reverse(b.begin(), b.end());
                                    copy(b.begin(), b.end(), ostream_iterator<int>(cerr));
                                    cerr << endl;
                                    }


                                    The second example requires c++0x extension (to initialize the array with {...}). The advantage of using a bitset or a std::vector<bool> (or a boost::dynamic_bitset) is that you are not limited to bytes or words but can reverse an arbitrary number of bits.



                                    HTH






                                    share|improve this answer














                                    You may be interested in std::vector<bool> (that is bit-packed) and std::bitset



                                    It should be the simplest as requested.



                                    #include <iostream>
                                    #include <bitset>
                                    using namespace std;
                                    int main() {
                                    bitset<8> bs = 5;
                                    bitset<8> rev;
                                    for(int ii=0; ii!= bs.size(); ++ii)
                                    rev[bs.size()-ii-1] = bs[ii];
                                    cerr << bs << " " << rev << endl;
                                    }


                                    Other options may be faster.



                                    EDIT: I owe you a solution using std::vector<bool>



                                    #include <algorithm>
                                    #include <iterator>
                                    #include <iostream>
                                    #include <vector>
                                    using namespace std;
                                    int main() {
                                    vector<bool> b{0,0,0,0,0,1,0,1};
                                    reverse(b.begin(), b.end());
                                    copy(b.begin(), b.end(), ostream_iterator<int>(cerr));
                                    cerr << endl;
                                    }


                                    The second example requires c++0x extension (to initialize the array with {...}). The advantage of using a bitset or a std::vector<bool> (or a boost::dynamic_bitset) is that you are not limited to bytes or words but can reverse an arbitrary number of bits.



                                    HTH







                                    share|improve this answer














                                    share|improve this answer



                                    share|improve this answer








                                    edited Apr 8 '10 at 20:29

























                                    answered Apr 8 '10 at 19:37









                                    baol

                                    3,5222442




                                    3,5222442












                                    • How is bitset any simpler than a pod here? Show the code, or it isn't.
                                      – wilhelmtell
                                      Apr 8 '10 at 19:53










                                    • Actu ally, I think that code will reverse the bitset, and then reverse it back to its original. Change ii != size(); to ii < size()/2; and it'll do a better job =)
                                      – Viktor Sehr
                                      Apr 8 '10 at 19:58












                                    • (@viktor-sehr no, it will not, rev is different from bs). Anyway I don't like the answer myself: I think this is a case where binary arithmetic and shift operators are better suited. It still remains the simplest to understand.
                                      – baol
                                      Apr 8 '10 at 20:07










                                    • ah, youre right, sorry
                                      – Viktor Sehr
                                      Apr 9 '10 at 7:26










                                    • How about std::vector<bool> b = { ... }; std::vector<bool> rb ( b.rbegin(), b.rend()); - using reverse iterators directly?
                                      – MSalters
                                      Aug 30 '17 at 21:19


















                                    • How is bitset any simpler than a pod here? Show the code, or it isn't.
                                      – wilhelmtell
                                      Apr 8 '10 at 19:53










                                    • Actu ally, I think that code will reverse the bitset, and then reverse it back to its original. Change ii != size(); to ii < size()/2; and it'll do a better job =)
                                      – Viktor Sehr
                                      Apr 8 '10 at 19:58












                                    • (@viktor-sehr no, it will not, rev is different from bs). Anyway I don't like the answer myself: I think this is a case where binary arithmetic and shift operators are better suited. It still remains the simplest to understand.
                                      – baol
                                      Apr 8 '10 at 20:07










                                    • ah, youre right, sorry
                                      – Viktor Sehr
                                      Apr 9 '10 at 7:26










                                    • How about std::vector<bool> b = { ... }; std::vector<bool> rb ( b.rbegin(), b.rend()); - using reverse iterators directly?
                                      – MSalters
                                      Aug 30 '17 at 21:19
















                                    How is bitset any simpler than a pod here? Show the code, or it isn't.
                                    – wilhelmtell
                                    Apr 8 '10 at 19:53




                                    How is bitset any simpler than a pod here? Show the code, or it isn't.
                                    – wilhelmtell
                                    Apr 8 '10 at 19:53












                                    Actu ally, I think that code will reverse the bitset, and then reverse it back to its original. Change ii != size(); to ii < size()/2; and it'll do a better job =)
                                    – Viktor Sehr
                                    Apr 8 '10 at 19:58






                                    Actu ally, I think that code will reverse the bitset, and then reverse it back to its original. Change ii != size(); to ii < size()/2; and it'll do a better job =)
                                    – Viktor Sehr
                                    Apr 8 '10 at 19:58














                                    (@viktor-sehr no, it will not, rev is different from bs). Anyway I don't like the answer myself: I think this is a case where binary arithmetic and shift operators are better suited. It still remains the simplest to understand.
                                    – baol
                                    Apr 8 '10 at 20:07




                                    (@viktor-sehr no, it will not, rev is different from bs). Anyway I don't like the answer myself: I think this is a case where binary arithmetic and shift operators are better suited. It still remains the simplest to understand.
                                    – baol
                                    Apr 8 '10 at 20:07












                                    ah, youre right, sorry
                                    – Viktor Sehr
                                    Apr 9 '10 at 7:26




                                    ah, youre right, sorry
                                    – Viktor Sehr
                                    Apr 9 '10 at 7:26












                                    How about std::vector<bool> b = { ... }; std::vector<bool> rb ( b.rbegin(), b.rend()); - using reverse iterators directly?
                                    – MSalters
                                    Aug 30 '17 at 21:19




                                    How about std::vector<bool> b = { ... }; std::vector<bool> rb ( b.rbegin(), b.rend()); - using reverse iterators directly?
                                    – MSalters
                                    Aug 30 '17 at 21:19










                                    up vote
                                    3
                                    down vote













                                    Table lookup or



                                    uint8_t rev_byte(uint8_t x) {
                                    uint8_t y;
                                    uint8_t m = 1;
                                    while (m) {
                                    y >>= 1;
                                    if (m&x) {
                                    y |= 0x80;
                                    }
                                    m <<=1;
                                    }
                                    return y;
                                    }


                                    edit



                                    Look here for other solutions that might work better for you






                                    share|improve this answer

























                                      up vote
                                      3
                                      down vote













                                      Table lookup or



                                      uint8_t rev_byte(uint8_t x) {
                                      uint8_t y;
                                      uint8_t m = 1;
                                      while (m) {
                                      y >>= 1;
                                      if (m&x) {
                                      y |= 0x80;
                                      }
                                      m <<=1;
                                      }
                                      return y;
                                      }


                                      edit



                                      Look here for other solutions that might work better for you






                                      share|improve this answer























                                        up vote
                                        3
                                        down vote










                                        up vote
                                        3
                                        down vote









                                        Table lookup or



                                        uint8_t rev_byte(uint8_t x) {
                                        uint8_t y;
                                        uint8_t m = 1;
                                        while (m) {
                                        y >>= 1;
                                        if (m&x) {
                                        y |= 0x80;
                                        }
                                        m <<=1;
                                        }
                                        return y;
                                        }


                                        edit



                                        Look here for other solutions that might work better for you






                                        share|improve this answer












                                        Table lookup or



                                        uint8_t rev_byte(uint8_t x) {
                                        uint8_t y;
                                        uint8_t m = 1;
                                        while (m) {
                                        y >>= 1;
                                        if (m&x) {
                                        y |= 0x80;
                                        }
                                        m <<=1;
                                        }
                                        return y;
                                        }


                                        edit



                                        Look here for other solutions that might work better for you







                                        share|improve this answer












                                        share|improve this answer



                                        share|improve this answer










                                        answered Apr 8 '10 at 19:39









                                        nategoose

                                        10.5k2134




                                        10.5k2134






















                                            up vote
                                            2
                                            down vote













                                            Before implementing any algorithmic solution, check the assembly language for whatever CPU architecture you are using. Your architecture may include instructions which handle bitwise manipulations like this (and what could be simpler than a single assembly instruction?).



                                            If such an instruction is not available, then I would suggest going with the lookup table route. You can write a script/program to generate the table for you, and the lookup operations would be faster than any of the bit-reversing algorithms here (at the cost of having to store the lookup table somewhere).






                                            share|improve this answer

























                                              up vote
                                              2
                                              down vote













                                              Before implementing any algorithmic solution, check the assembly language for whatever CPU architecture you are using. Your architecture may include instructions which handle bitwise manipulations like this (and what could be simpler than a single assembly instruction?).



                                              If such an instruction is not available, then I would suggest going with the lookup table route. You can write a script/program to generate the table for you, and the lookup operations would be faster than any of the bit-reversing algorithms here (at the cost of having to store the lookup table somewhere).






                                              share|improve this answer























                                                up vote
                                                2
                                                down vote










                                                up vote
                                                2
                                                down vote









                                                Before implementing any algorithmic solution, check the assembly language for whatever CPU architecture you are using. Your architecture may include instructions which handle bitwise manipulations like this (and what could be simpler than a single assembly instruction?).



                                                If such an instruction is not available, then I would suggest going with the lookup table route. You can write a script/program to generate the table for you, and the lookup operations would be faster than any of the bit-reversing algorithms here (at the cost of having to store the lookup table somewhere).






                                                share|improve this answer












                                                Before implementing any algorithmic solution, check the assembly language for whatever CPU architecture you are using. Your architecture may include instructions which handle bitwise manipulations like this (and what could be simpler than a single assembly instruction?).



                                                If such an instruction is not available, then I would suggest going with the lookup table route. You can write a script/program to generate the table for you, and the lookup operations would be faster than any of the bit-reversing algorithms here (at the cost of having to store the lookup table somewhere).







                                                share|improve this answer












                                                share|improve this answer



                                                share|improve this answer










                                                answered Apr 8 '10 at 21:03









                                                bta

                                                34.6k45484




                                                34.6k45484






















                                                    up vote
                                                    2
                                                    down vote













                                                    a slower but simpler implementation:



                                                    static int swap_bit(unsigned char unit)
                                                    {
                                                    /*
                                                    * swap bit[7] and bit[0]
                                                    */
                                                    unit = (((((unit & 0x80) >> 7) ^ (unit & 0x01)) << 7) | (unit & 0x7f));
                                                    unit = (((((unit & 0x80) >> 7) ^ (unit & 0x01))) | (unit & 0xfe));
                                                    unit = (((((unit & 0x80) >> 7) ^ (unit & 0x01)) << 7) | (unit & 0x7f));

                                                    /*
                                                    * swap bit[6] and bit[1]
                                                    */
                                                    unit = (((((unit & 0x40) >> 5) ^ (unit & 0x02)) << 5) | (unit & 0xbf));
                                                    unit = (((((unit & 0x40) >> 5) ^ (unit & 0x02))) | (unit & 0xfd));
                                                    unit = (((((unit & 0x40) >> 5) ^ (unit & 0x02)) << 5) | (unit & 0xbf));

                                                    /*
                                                    * swap bit[5] and bit[2]
                                                    */
                                                    unit = (((((unit & 0x20) >> 3) ^ (unit & 0x04)) << 3) | (unit & 0xdf));
                                                    unit = (((((unit & 0x20) >> 3) ^ (unit & 0x04))) | (unit & 0xfb));
                                                    unit = (((((unit & 0x20) >> 3) ^ (unit & 0x04)) << 3) | (unit & 0xdf));

                                                    /*
                                                    * swap bit[4] and bit[3]
                                                    */
                                                    unit = (((((unit & 0x10) >> 1) ^ (unit & 0x08)) << 1) | (unit & 0xef));
                                                    unit = (((((unit & 0x10) >> 1) ^ (unit & 0x08))) | (unit & 0xf7));
                                                    unit = (((((unit & 0x10) >> 1) ^ (unit & 0x08)) << 1) | (unit & 0xef));

                                                    return unit;
                                                    }





                                                    share|improve this answer

























                                                      up vote
                                                      2
                                                      down vote













                                                      a slower but simpler implementation:



                                                      static int swap_bit(unsigned char unit)
                                                      {
                                                      /*
                                                      * swap bit[7] and bit[0]
                                                      */
                                                      unit = (((((unit & 0x80) >> 7) ^ (unit & 0x01)) << 7) | (unit & 0x7f));
                                                      unit = (((((unit & 0x80) >> 7) ^ (unit & 0x01))) | (unit & 0xfe));
                                                      unit = (((((unit & 0x80) >> 7) ^ (unit & 0x01)) << 7) | (unit & 0x7f));

                                                      /*
                                                      * swap bit[6] and bit[1]
                                                      */
                                                      unit = (((((unit & 0x40) >> 5) ^ (unit & 0x02)) << 5) | (unit & 0xbf));
                                                      unit = (((((unit & 0x40) >> 5) ^ (unit & 0x02))) | (unit & 0xfd));
                                                      unit = (((((unit & 0x40) >> 5) ^ (unit & 0x02)) << 5) | (unit & 0xbf));

                                                      /*
                                                      * swap bit[5] and bit[2]
                                                      */
                                                      unit = (((((unit & 0x20) >> 3) ^ (unit & 0x04)) << 3) | (unit & 0xdf));
                                                      unit = (((((unit & 0x20) >> 3) ^ (unit & 0x04))) | (unit & 0xfb));
                                                      unit = (((((unit & 0x20) >> 3) ^ (unit & 0x04)) << 3) | (unit & 0xdf));

                                                      /*
                                                      * swap bit[4] and bit[3]
                                                      */
                                                      unit = (((((unit & 0x10) >> 1) ^ (unit & 0x08)) << 1) | (unit & 0xef));
                                                      unit = (((((unit & 0x10) >> 1) ^ (unit & 0x08))) | (unit & 0xf7));
                                                      unit = (((((unit & 0x10) >> 1) ^ (unit & 0x08)) << 1) | (unit & 0xef));

                                                      return unit;
                                                      }





                                                      share|improve this answer























                                                        up vote
                                                        2
                                                        down vote










                                                        up vote
                                                        2
                                                        down vote









                                                        a slower but simpler implementation:



                                                        static int swap_bit(unsigned char unit)
                                                        {
                                                        /*
                                                        * swap bit[7] and bit[0]
                                                        */
                                                        unit = (((((unit & 0x80) >> 7) ^ (unit & 0x01)) << 7) | (unit & 0x7f));
                                                        unit = (((((unit & 0x80) >> 7) ^ (unit & 0x01))) | (unit & 0xfe));
                                                        unit = (((((unit & 0x80) >> 7) ^ (unit & 0x01)) << 7) | (unit & 0x7f));

                                                        /*
                                                        * swap bit[6] and bit[1]
                                                        */
                                                        unit = (((((unit & 0x40) >> 5) ^ (unit & 0x02)) << 5) | (unit & 0xbf));
                                                        unit = (((((unit & 0x40) >> 5) ^ (unit & 0x02))) | (unit & 0xfd));
                                                        unit = (((((unit & 0x40) >> 5) ^ (unit & 0x02)) << 5) | (unit & 0xbf));

                                                        /*
                                                        * swap bit[5] and bit[2]
                                                        */
                                                        unit = (((((unit & 0x20) >> 3) ^ (unit & 0x04)) << 3) | (unit & 0xdf));
                                                        unit = (((((unit & 0x20) >> 3) ^ (unit & 0x04))) | (unit & 0xfb));
                                                        unit = (((((unit & 0x20) >> 3) ^ (unit & 0x04)) << 3) | (unit & 0xdf));

                                                        /*
                                                        * swap bit[4] and bit[3]
                                                        */
                                                        unit = (((((unit & 0x10) >> 1) ^ (unit & 0x08)) << 1) | (unit & 0xef));
                                                        unit = (((((unit & 0x10) >> 1) ^ (unit & 0x08))) | (unit & 0xf7));
                                                        unit = (((((unit & 0x10) >> 1) ^ (unit & 0x08)) << 1) | (unit & 0xef));

                                                        return unit;
                                                        }





                                                        share|improve this answer












                                                        a slower but simpler implementation:



                                                        static int swap_bit(unsigned char unit)
                                                        {
                                                        /*
                                                        * swap bit[7] and bit[0]
                                                        */
                                                        unit = (((((unit & 0x80) >> 7) ^ (unit & 0x01)) << 7) | (unit & 0x7f));
                                                        unit = (((((unit & 0x80) >> 7) ^ (unit & 0x01))) | (unit & 0xfe));
                                                        unit = (((((unit & 0x80) >> 7) ^ (unit & 0x01)) << 7) | (unit & 0x7f));

                                                        /*
                                                        * swap bit[6] and bit[1]
                                                        */
                                                        unit = (((((unit & 0x40) >> 5) ^ (unit & 0x02)) << 5) | (unit & 0xbf));
                                                        unit = (((((unit & 0x40) >> 5) ^ (unit & 0x02))) | (unit & 0xfd));
                                                        unit = (((((unit & 0x40) >> 5) ^ (unit & 0x02)) << 5) | (unit & 0xbf));

                                                        /*
                                                        * swap bit[5] and bit[2]
                                                        */
                                                        unit = (((((unit & 0x20) >> 3) ^ (unit & 0x04)) << 3) | (unit & 0xdf));
                                                        unit = (((((unit & 0x20) >> 3) ^ (unit & 0x04))) | (unit & 0xfb));
                                                        unit = (((((unit & 0x20) >> 3) ^ (unit & 0x04)) << 3) | (unit & 0xdf));

                                                        /*
                                                        * swap bit[4] and bit[3]
                                                        */
                                                        unit = (((((unit & 0x10) >> 1) ^ (unit & 0x08)) << 1) | (unit & 0xef));
                                                        unit = (((((unit & 0x10) >> 1) ^ (unit & 0x08))) | (unit & 0xf7));
                                                        unit = (((((unit & 0x10) >> 1) ^ (unit & 0x08)) << 1) | (unit & 0xef));

                                                        return unit;
                                                        }






                                                        share|improve this answer












                                                        share|improve this answer



                                                        share|improve this answer










                                                        answered Apr 9 '10 at 7:03









                                                        wenlujon

                                                        425516




                                                        425516






















                                                            up vote
                                                            2
                                                            down vote













                                                            Can this be fast solution?



                                                            int byte_to_be_reversed = 
                                                            ((byte_to_be_reversed>>7)&0x01)|((byte_to_be_reversed>>5)&0x02)|
                                                            ((byte_to_be_reversed>>3)&0x04)|((byte_to_be_reversed>>1)&0x08)|
                                                            ((byte_to_be_reversed<<7)&0x80)|((byte_to_be_reversed<<5)&0x40)|
                                                            ((byte_to_be_reversed<<3)&0x20)|((byte_to_be_reversed<<1)&0x10);


                                                            Gets rid of the hustle of using a for loop! but experts please tell me if this is efficient and faster?






                                                            share|improve this answer



























                                                              up vote
                                                              2
                                                              down vote













                                                              Can this be fast solution?



                                                              int byte_to_be_reversed = 
                                                              ((byte_to_be_reversed>>7)&0x01)|((byte_to_be_reversed>>5)&0x02)|
                                                              ((byte_to_be_reversed>>3)&0x04)|((byte_to_be_reversed>>1)&0x08)|
                                                              ((byte_to_be_reversed<<7)&0x80)|((byte_to_be_reversed<<5)&0x40)|
                                                              ((byte_to_be_reversed<<3)&0x20)|((byte_to_be_reversed<<1)&0x10);


                                                              Gets rid of the hustle of using a for loop! but experts please tell me if this is efficient and faster?






                                                              share|improve this answer

























                                                                up vote
                                                                2
                                                                down vote










                                                                up vote
                                                                2
                                                                down vote









                                                                Can this be fast solution?



                                                                int byte_to_be_reversed = 
                                                                ((byte_to_be_reversed>>7)&0x01)|((byte_to_be_reversed>>5)&0x02)|
                                                                ((byte_to_be_reversed>>3)&0x04)|((byte_to_be_reversed>>1)&0x08)|
                                                                ((byte_to_be_reversed<<7)&0x80)|((byte_to_be_reversed<<5)&0x40)|
                                                                ((byte_to_be_reversed<<3)&0x20)|((byte_to_be_reversed<<1)&0x10);


                                                                Gets rid of the hustle of using a for loop! but experts please tell me if this is efficient and faster?






                                                                share|improve this answer














                                                                Can this be fast solution?



                                                                int byte_to_be_reversed = 
                                                                ((byte_to_be_reversed>>7)&0x01)|((byte_to_be_reversed>>5)&0x02)|
                                                                ((byte_to_be_reversed>>3)&0x04)|((byte_to_be_reversed>>1)&0x08)|
                                                                ((byte_to_be_reversed<<7)&0x80)|((byte_to_be_reversed<<5)&0x40)|
                                                                ((byte_to_be_reversed<<3)&0x20)|((byte_to_be_reversed<<1)&0x10);


                                                                Gets rid of the hustle of using a for loop! but experts please tell me if this is efficient and faster?







                                                                share|improve this answer














                                                                share|improve this answer



                                                                share|improve this answer








                                                                edited Jun 17 '14 at 13:17

























                                                                answered May 6 '14 at 17:18









                                                                Jamboree

                                                                212




                                                                212






















                                                                    up vote
                                                                    2
                                                                    down vote













                                                                    This simple function uses a mask to test each bit in the input byte and transfer it into a shifting output:



                                                                    char Reverse_Bits(char input)
                                                                    {
                                                                    char output = 0;

                                                                    for (unsigned char mask = 1; mask > 0; mask <<= 1)
                                                                    {
                                                                    output <<= 1;

                                                                    if (input & mask)
                                                                    output |= 1;
                                                                    }

                                                                    return output;
                                                                    }





                                                                    share|improve this answer























                                                                    • Mask should be unsigned sorry.
                                                                      – luci88filter
                                                                      Feb 17 at 8:45















                                                                    up vote
                                                                    2
                                                                    down vote













                                                                    This simple function uses a mask to test each bit in the input byte and transfer it into a shifting output:



                                                                    char Reverse_Bits(char input)
                                                                    {
                                                                    char output = 0;

                                                                    for (unsigned char mask = 1; mask > 0; mask <<= 1)
                                                                    {
                                                                    output <<= 1;

                                                                    if (input & mask)
                                                                    output |= 1;
                                                                    }

                                                                    return output;
                                                                    }





                                                                    share|improve this answer























                                                                    • Mask should be unsigned sorry.
                                                                      – luci88filter
                                                                      Feb 17 at 8:45













                                                                    up vote
                                                                    2
                                                                    down vote










                                                                    up vote
                                                                    2
                                                                    down vote









                                                                    This simple function uses a mask to test each bit in the input byte and transfer it into a shifting output:



                                                                    char Reverse_Bits(char input)
                                                                    {
                                                                    char output = 0;

                                                                    for (unsigned char mask = 1; mask > 0; mask <<= 1)
                                                                    {
                                                                    output <<= 1;

                                                                    if (input & mask)
                                                                    output |= 1;
                                                                    }

                                                                    return output;
                                                                    }





                                                                    share|improve this answer














                                                                    This simple function uses a mask to test each bit in the input byte and transfer it into a shifting output:



                                                                    char Reverse_Bits(char input)
                                                                    {
                                                                    char output = 0;

                                                                    for (unsigned char mask = 1; mask > 0; mask <<= 1)
                                                                    {
                                                                    output <<= 1;

                                                                    if (input & mask)
                                                                    output |= 1;
                                                                    }

                                                                    return output;
                                                                    }






                                                                    share|improve this answer














                                                                    share|improve this answer



                                                                    share|improve this answer








                                                                    edited Feb 17 at 8:44

























                                                                    answered Feb 17 at 5:47









                                                                    luci88filter

                                                                    787




                                                                    787












                                                                    • Mask should be unsigned sorry.
                                                                      – luci88filter
                                                                      Feb 17 at 8:45


















                                                                    • Mask should be unsigned sorry.
                                                                      – luci88filter
                                                                      Feb 17 at 8:45
















                                                                    Mask should be unsigned sorry.
                                                                    – luci88filter
                                                                    Feb 17 at 8:45




                                                                    Mask should be unsigned sorry.
                                                                    – luci88filter
                                                                    Feb 17 at 8:45










                                                                    up vote
                                                                    1
                                                                    down vote













                                                                    This one is based on the one BobStein-VisiBone provided



                                                                    #define reverse_1byte(b)    ( ((uint8_t)b & 0b00000001) ? 0b10000000 : 0 ) | 
                                                                    ( ((uint8_t)b & 0b00000010) ? 0b01000000 : 0 ) |
                                                                    ( ((uint8_t)b & 0b00000100) ? 0b00100000 : 0 ) |
                                                                    ( ((uint8_t)b & 0b00001000) ? 0b00010000 : 0 ) |
                                                                    ( ((uint8_t)b & 0b00010000) ? 0b00001000 : 0 ) |
                                                                    ( ((uint8_t)b & 0b00100000) ? 0b00000100 : 0 ) |
                                                                    ( ((uint8_t)b & 0b01000000) ? 0b00000010 : 0 ) |
                                                                    ( ((uint8_t)b & 0b10000000) ? 0b00000001 : 0 )


                                                                    I really like this one a lot because the compiler automatically handle the work for you, thus require no further resources.



                                                                    this can also be extended to 16-Bits...



                                                                    #define reverse_2byte(b)    ( ((uint16_t)b & 0b0000000000000001) ? 0b1000000000000000 : 0 ) | 
                                                                    ( ((uint16_t)b & 0b0000000000000010) ? 0b0100000000000000 : 0 ) |
                                                                    ( ((uint16_t)b & 0b0000000000000100) ? 0b0010000000000000 : 0 ) |
                                                                    ( ((uint16_t)b & 0b0000000000001000) ? 0b0001000000000000 : 0 ) |
                                                                    ( ((uint16_t)b & 0b0000000000010000) ? 0b0000100000000000 : 0 ) |
                                                                    ( ((uint16_t)b & 0b0000000000100000) ? 0b0000010000000000 : 0 ) |
                                                                    ( ((uint16_t)b & 0b0000000001000000) ? 0b0000001000000000 : 0 ) |
                                                                    ( ((uint16_t)b & 0b0000000010000000) ? 0b0000000100000000 : 0 ) |
                                                                    ( ((uint16_t)b & 0b0000000100000000) ? 0b0000000010000000 : 0 ) |
                                                                    ( ((uint16_t)b & 0b0000001000000000) ? 0b0000000001000000 : 0 ) |
                                                                    ( ((uint16_t)b & 0b0000010000000000) ? 0b0000000000100000 : 0 ) |
                                                                    ( ((uint16_t)b & 0b0000100000000000) ? 0b0000000000010000 : 0 ) |
                                                                    ( ((uint16_t)b & 0b0001000000000000) ? 0b0000000000001000 : 0 ) |
                                                                    ( ((uint16_t)b & 0b0010000000000000) ? 0b0000000000000100 : 0 ) |
                                                                    ( ((uint16_t)b & 0b0100000000000000) ? 0b0000000000000010 : 0 ) |
                                                                    ( ((uint16_t)b & 0b1000000000000000) ? 0b0000000000000001 : 0 )





                                                                    share|improve this answer























                                                                    • I would put the b in parentheses in case it is a more complex expression than a single number, and perhaps also rename the macro to REVERSE_BYTE as a hint that you probably don't want to have a more complex (runtime) expression there. Or make it an inline function. (But overall I like this as being simple enough that you could do it from memory easily with very little chance of error.)
                                                                      – Arkku
                                                                      Aug 8 at 14:55

















                                                                    up vote
                                                                    1
                                                                    down vote













                                                                    This one is based on the one BobStein-VisiBone provided



                                                                    #define reverse_1byte(b)    ( ((uint8_t)b & 0b00000001) ? 0b10000000 : 0 ) | 
                                                                    ( ((uint8_t)b & 0b00000010) ? 0b01000000 : 0 ) |
                                                                    ( ((uint8_t)b & 0b00000100) ? 0b00100000 : 0 ) |
                                                                    ( ((uint8_t)b & 0b00001000) ? 0b00010000 : 0 ) |
                                                                    ( ((uint8_t)b & 0b00010000) ? 0b00001000 : 0 ) |
                                                                    ( ((uint8_t)b & 0b00100000) ? 0b00000100 : 0 ) |
                                                                    ( ((uint8_t)b & 0b01000000) ? 0b00000010 : 0 ) |
                                                                    ( ((uint8_t)b & 0b10000000) ? 0b00000001 : 0 )


                                                                    I really like this one a lot because the compiler automatically handle the work for you, thus require no further resources.



                                                                    this can also be extended to 16-Bits...



                                                                    #define reverse_2byte(b)    ( ((uint16_t)b & 0b0000000000000001) ? 0b1000000000000000 : 0 ) | 
                                                                    ( ((uint16_t)b & 0b0000000000000010) ? 0b0100000000000000 : 0 ) |
                                                                    ( ((uint16_t)b & 0b0000000000000100) ? 0b0010000000000000 : 0 ) |
                                                                    ( ((uint16_t)b & 0b0000000000001000) ? 0b0001000000000000 : 0 ) |
                                                                    ( ((uint16_t)b & 0b0000000000010000) ? 0b0000100000000000 : 0 ) |
                                                                    ( ((uint16_t)b & 0b0000000000100000) ? 0b0000010000000000 : 0 ) |
                                                                    ( ((uint16_t)b & 0b0000000001000000) ? 0b0000001000000000 : 0 ) |
                                                                    ( ((uint16_t)b & 0b0000000010000000) ? 0b0000000100000000 : 0 ) |
                                                                    ( ((uint16_t)b & 0b0000000100000000) ? 0b0000000010000000 : 0 ) |
                                                                    ( ((uint16_t)b & 0b0000001000000000) ? 0b0000000001000000 : 0 ) |
                                                                    ( ((uint16_t)b & 0b0000010000000000) ? 0b0000000000100000 : 0 ) |
                                                                    ( ((uint16_t)b & 0b0000100000000000) ? 0b0000000000010000 : 0 ) |
                                                                    ( ((uint16_t)b & 0b0001000000000000) ? 0b0000000000001000 : 0 ) |
                                                                    ( ((uint16_t)b & 0b0010000000000000) ? 0b0000000000000100 : 0 ) |
                                                                    ( ((uint16_t)b & 0b0100000000000000) ? 0b0000000000000010 : 0 ) |
                                                                    ( ((uint16_t)b & 0b1000000000000000) ? 0b0000000000000001 : 0 )





                                                                    share|improve this answer























                                                                    • I would put the b in parentheses in case it is a more complex expression than a single number, and perhaps also rename the macro to REVERSE_BYTE as a hint that you probably don't want to have a more complex (runtime) expression there. Or make it an inline function. (But overall I like this as being simple enough that you could do it from memory easily with very little chance of error.)
                                                                      – Arkku
                                                                      Aug 8 at 14:55















                                                                    up vote
                                                                    1
                                                                    down vote










                                                                    up vote
                                                                    1
                                                                    down vote









                                                                    This one is based on the one BobStein-VisiBone provided



                                                                    #define reverse_1byte(b)    ( ((uint8_t)b & 0b00000001) ? 0b10000000 : 0 ) | 
                                                                    ( ((uint8_t)b & 0b00000010) ? 0b01000000 : 0 ) |
                                                                    ( ((uint8_t)b & 0b00000100) ? 0b00100000 : 0 ) |
                                                                    ( ((uint8_t)b & 0b00001000) ? 0b00010000 : 0 ) |
                                                                    ( ((uint8_t)b & 0b00010000) ? 0b00001000 : 0 ) |
                                                                    ( ((uint8_t)b & 0b00100000) ? 0b00000100 : 0 ) |
                                                                    ( ((uint8_t)b & 0b01000000) ? 0b00000010 : 0 ) |
                                                                    ( ((uint8_t)b & 0b10000000) ? 0b00000001 : 0 )


                                                                    I really like this one a lot because the compiler automatically handle the work for you, thus require no further resources.



                                                                    this can also be extended to 16-Bits...



                                                                    #define reverse_2byte(b)    ( ((uint16_t)b & 0b0000000000000001) ? 0b1000000000000000 : 0 ) | 
                                                                    ( ((uint16_t)b & 0b0000000000000010) ? 0b0100000000000000 : 0 ) |
                                                                    ( ((uint16_t)b & 0b0000000000000100) ? 0b0010000000000000 : 0 ) |
                                                                    ( ((uint16_t)b & 0b0000000000001000) ? 0b0001000000000000 : 0 ) |
                                                                    ( ((uint16_t)b & 0b0000000000010000) ? 0b0000100000000000 : 0 ) |
                                                                    ( ((uint16_t)b & 0b0000000000100000) ? 0b0000010000000000 : 0 ) |
                                                                    ( ((uint16_t)b & 0b0000000001000000) ? 0b0000001000000000 : 0 ) |
                                                                    ( ((uint16_t)b & 0b0000000010000000) ? 0b0000000100000000 : 0 ) |
                                                                    ( ((uint16_t)b & 0b0000000100000000) ? 0b0000000010000000 : 0 ) |
                                                                    ( ((uint16_t)b & 0b0000001000000000) ? 0b0000000001000000 : 0 ) |
                                                                    ( ((uint16_t)b & 0b0000010000000000) ? 0b0000000000100000 : 0 ) |
                                                                    ( ((uint16_t)b & 0b0000100000000000) ? 0b0000000000010000 : 0 ) |
                                                                    ( ((uint16_t)b & 0b0001000000000000) ? 0b0000000000001000 : 0 ) |
                                                                    ( ((uint16_t)b & 0b0010000000000000) ? 0b0000000000000100 : 0 ) |
                                                                    ( ((uint16_t)b & 0b0100000000000000) ? 0b0000000000000010 : 0 ) |
                                                                    ( ((uint16_t)b & 0b1000000000000000) ? 0b0000000000000001 : 0 )





                                                                    share|improve this answer














                                                                    This one is based on the one BobStein-VisiBone provided



                                                                    #define reverse_1byte(b)    ( ((uint8_t)b & 0b00000001) ? 0b10000000 : 0 ) | 
                                                                    ( ((uint8_t)b & 0b00000010) ? 0b01000000 : 0 ) |
                                                                    ( ((uint8_t)b & 0b00000100) ? 0b00100000 : 0 ) |
                                                                    ( ((uint8_t)b & 0b00001000) ? 0b00010000 : 0 ) |
                                                                    ( ((uint8_t)b & 0b00010000) ? 0b00001000 : 0 ) |
                                                                    ( ((uint8_t)b & 0b00100000) ? 0b00000100 : 0 ) |
                                                                    ( ((uint8_t)b & 0b01000000) ? 0b00000010 : 0 ) |
                                                                    ( ((uint8_t)b & 0b10000000) ? 0b00000001 : 0 )


                                                                    I really like this one a lot because the compiler automatically handle the work for you, thus require no further resources.



                                                                    this can also be extended to 16-Bits...



                                                                    #define reverse_2byte(b)    ( ((uint16_t)b & 0b0000000000000001) ? 0b1000000000000000 : 0 ) | 
                                                                    ( ((uint16_t)b & 0b0000000000000010) ? 0b0100000000000000 : 0 ) |
                                                                    ( ((uint16_t)b & 0b0000000000000100) ? 0b0010000000000000 : 0 ) |
                                                                    ( ((uint16_t)b & 0b0000000000001000) ? 0b0001000000000000 : 0 ) |
                                                                    ( ((uint16_t)b & 0b0000000000010000) ? 0b0000100000000000 : 0 ) |
                                                                    ( ((uint16_t)b & 0b0000000000100000) ? 0b0000010000000000 : 0 ) |
                                                                    ( ((uint16_t)b & 0b0000000001000000) ? 0b0000001000000000 : 0 ) |
                                                                    ( ((uint16_t)b & 0b0000000010000000) ? 0b0000000100000000 : 0 ) |
                                                                    ( ((uint16_t)b & 0b0000000100000000) ? 0b0000000010000000 : 0 ) |
                                                                    ( ((uint16_t)b & 0b0000001000000000) ? 0b0000000001000000 : 0 ) |
                                                                    ( ((uint16_t)b & 0b0000010000000000) ? 0b0000000000100000 : 0 ) |
                                                                    ( ((uint16_t)b & 0b0000100000000000) ? 0b0000000000010000 : 0 ) |
                                                                    ( ((uint16_t)b & 0b0001000000000000) ? 0b0000000000001000 : 0 ) |
                                                                    ( ((uint16_t)b & 0b0010000000000000) ? 0b0000000000000100 : 0 ) |
                                                                    ( ((uint16_t)b & 0b0100000000000000) ? 0b0000000000000010 : 0 ) |
                                                                    ( ((uint16_t)b & 0b1000000000000000) ? 0b0000000000000001 : 0 )






                                                                    share|improve this answer














                                                                    share|improve this answer



                                                                    share|improve this answer








                                                                    edited May 23 '17 at 12:02









                                                                    Community

                                                                    11




                                                                    11










                                                                    answered Feb 28 '17 at 22:31









                                                                    Natthapol Vanasrivilai

                                                                    6318




                                                                    6318












                                                                    • I would put the b in parentheses in case it is a more complex expression than a single number, and perhaps also rename the macro to REVERSE_BYTE as a hint that you probably don't want to have a more complex (runtime) expression there. Or make it an inline function. (But overall I like this as being simple enough that you could do it from memory easily with very little chance of error.)
                                                                      – Arkku
                                                                      Aug 8 at 14:55




















                                                                    • I would put the b in parentheses in case it is a more complex expression than a single number, and perhaps also rename the macro to REVERSE_BYTE as a hint that you probably don't want to have a more complex (runtime) expression there. Or make it an inline function. (But overall I like this as being simple enough that you could do it from memory easily with very little chance of error.)
                                                                      – Arkku
                                                                      Aug 8 at 14:55


















                                                                    I would put the b in parentheses in case it is a more complex expression than a single number, and perhaps also rename the macro to REVERSE_BYTE as a hint that you probably don't want to have a more complex (runtime) expression there. Or make it an inline function. (But overall I like this as being simple enough that you could do it from memory easily with very little chance of error.)
                                                                    – Arkku
                                                                    Aug 8 at 14:55






                                                                    I would put the b in parentheses in case it is a more complex expression than a single number, and perhaps also rename the macro to REVERSE_BYTE as a hint that you probably don't want to have a more complex (runtime) expression there. Or make it an inline function. (But overall I like this as being simple enough that you could do it from memory easily with very little chance of error.)
                                                                    – Arkku
                                                                    Aug 8 at 14:55












                                                                    up vote
                                                                    0
                                                                    down vote













                                                                    typedef struct
                                                                    {
                                                                    uint8_t b0:1;
                                                                    uint8_t b1:1;
                                                                    uint8_t b2:1;
                                                                    uint8_t b3:1;
                                                                    uint8_t b4:1;
                                                                    uint8_t b5:1;
                                                                    uint8_t b6:1;
                                                                    uint8_t b7:1;
                                                                    } bits_t;

                                                                    uint8_t reverse_bits(uint8_t src)
                                                                    {
                                                                    uint8_t dst = 0x0;
                                                                    bits_t *src_bits = (bits_t *)&src;
                                                                    bits_t *dst_bits = (bits_t *)&dst;

                                                                    dst_bits->b0 = src_bits->b7;
                                                                    dst_bits->b1 = src_bits->b6;
                                                                    dst_bits->b2 = src_bits->b5;
                                                                    dst_bits->b3 = src_bits->b4;
                                                                    dst_bits->b4 = src_bits->b3;
                                                                    dst_bits->b5 = src_bits->b2;
                                                                    dst_bits->b6 = src_bits->b1;
                                                                    dst_bits->b7 = src_bits->b0;

                                                                    return dst;
                                                                    }





                                                                    share|improve this answer





















                                                                    • As a stylistic note, I find the use of uint8_t for the 1-bit fields a bit ugly, since it seems to first say that it will take 8 bits but then at the end of the line defines it as only a single bit. I would use unsigned b0:1 etc.
                                                                      – Arkku
                                                                      Aug 8 at 14:44

















                                                                    up vote
                                                                    0
                                                                    down vote













                                                                    typedef struct
                                                                    {
                                                                    uint8_t b0:1;
                                                                    uint8_t b1:1;
                                                                    uint8_t b2:1;
                                                                    uint8_t b3:1;
                                                                    uint8_t b4:1;
                                                                    uint8_t b5:1;
                                                                    uint8_t b6:1;
                                                                    uint8_t b7:1;
                                                                    } bits_t;

                                                                    uint8_t reverse_bits(uint8_t src)
                                                                    {
                                                                    uint8_t dst = 0x0;
                                                                    bits_t *src_bits = (bits_t *)&src;
                                                                    bits_t *dst_bits = (bits_t *)&dst;

                                                                    dst_bits->b0 = src_bits->b7;
                                                                    dst_bits->b1 = src_bits->b6;
                                                                    dst_bits->b2 = src_bits->b5;
                                                                    dst_bits->b3 = src_bits->b4;
                                                                    dst_bits->b4 = src_bits->b3;
                                                                    dst_bits->b5 = src_bits->b2;
                                                                    dst_bits->b6 = src_bits->b1;
                                                                    dst_bits->b7 = src_bits->b0;

                                                                    return dst;
                                                                    }





                                                                    share|improve this answer





















                                                                    • As a stylistic note, I find the use of uint8_t for the 1-bit fields a bit ugly, since it seems to first say that it will take 8 bits but then at the end of the line defines it as only a single bit. I would use unsigned b0:1 etc.
                                                                      – Arkku
                                                                      Aug 8 at 14:44















                                                                    up vote
                                                                    0
                                                                    down vote










                                                                    up vote
                                                                    0
                                                                    down vote









                                                                    typedef struct
                                                                    {
                                                                    uint8_t b0:1;
                                                                    uint8_t b1:1;
                                                                    uint8_t b2:1;
                                                                    uint8_t b3:1;
                                                                    uint8_t b4:1;
                                                                    uint8_t b5:1;
                                                                    uint8_t b6:1;
                                                                    uint8_t b7:1;
                                                                    } bits_t;

                                                                    uint8_t reverse_bits(uint8_t src)
                                                                    {
                                                                    uint8_t dst = 0x0;
                                                                    bits_t *src_bits = (bits_t *)&src;
                                                                    bits_t *dst_bits = (bits_t *)&dst;

                                                                    dst_bits->b0 = src_bits->b7;
                                                                    dst_bits->b1 = src_bits->b6;
                                                                    dst_bits->b2 = src_bits->b5;
                                                                    dst_bits->b3 = src_bits->b4;
                                                                    dst_bits->b4 = src_bits->b3;
                                                                    dst_bits->b5 = src_bits->b2;
                                                                    dst_bits->b6 = src_bits->b1;
                                                                    dst_bits->b7 = src_bits->b0;

                                                                    return dst;
                                                                    }





                                                                    share|improve this answer












                                                                    typedef struct
                                                                    {
                                                                    uint8_t b0:1;
                                                                    uint8_t b1:1;
                                                                    uint8_t b2:1;
                                                                    uint8_t b3:1;
                                                                    uint8_t b4:1;
                                                                    uint8_t b5:1;
                                                                    uint8_t b6:1;
                                                                    uint8_t b7:1;
                                                                    } bits_t;

                                                                    uint8_t reverse_bits(uint8_t src)
                                                                    {
                                                                    uint8_t dst = 0x0;
                                                                    bits_t *src_bits = (bits_t *)&src;
                                                                    bits_t *dst_bits = (bits_t *)&dst;

                                                                    dst_bits->b0 = src_bits->b7;
                                                                    dst_bits->b1 = src_bits->b6;
                                                                    dst_bits->b2 = src_bits->b5;
                                                                    dst_bits->b3 = src_bits->b4;
                                                                    dst_bits->b4 = src_bits->b3;
                                                                    dst_bits->b5 = src_bits->b2;
                                                                    dst_bits->b6 = src_bits->b1;
                                                                    dst_bits->b7 = src_bits->b0;

                                                                    return dst;
                                                                    }






                                                                    share|improve this answer












                                                                    share|improve this answer



                                                                    share|improve this answer










                                                                    answered Jun 23 '17 at 19:12









                                                                    Tai-Yuan Fang

                                                                    111




                                                                    111












                                                                    • As a stylistic note, I find the use of uint8_t for the 1-bit fields a bit ugly, since it seems to first say that it will take 8 bits but then at the end of the line defines it as only a single bit. I would use unsigned b0:1 etc.
                                                                      – Arkku
                                                                      Aug 8 at 14:44




















                                                                    • As a stylistic note, I find the use of uint8_t for the 1-bit fields a bit ugly, since it seems to first say that it will take 8 bits but then at the end of the line defines it as only a single bit. I would use unsigned b0:1 etc.
                                                                      – Arkku
                                                                      Aug 8 at 14:44


















                                                                    As a stylistic note, I find the use of uint8_t for the 1-bit fields a bit ugly, since it seems to first say that it will take 8 bits but then at the end of the line defines it as only a single bit. I would use unsigned b0:1 etc.
                                                                    – Arkku
                                                                    Aug 8 at 14:44






                                                                    As a stylistic note, I find the use of uint8_t for the 1-bit fields a bit ugly, since it seems to first say that it will take 8 bits but then at the end of the line defines it as only a single bit. I would use unsigned b0:1 etc.
                                                                    – Arkku
                                                                    Aug 8 at 14:44












                                                                    up vote
                                                                    0
                                                                    down vote













                                                                    #include <stdio.h>
                                                                    #include <stdlib.h>

                                                                    int main()
                                                                    {
                                                                    int i;
                                                                    unsigned char rev = 0x70 ; // 0b01110000
                                                                    unsigned char tmp = 0;

                                                                    for(i=0;i<8;i++)
                                                                    {
                                                                    tmp |= ( ((rev & (1<<i))?1:0) << (7-i));
                                                                    }
                                                                    rev = tmp;

                                                                    printf("%x", rev); //0b00001110 binary value of given number
                                                                    return 0;
                                                                    }





                                                                    share|improve this answer























                                                                    • Please add some explanation.
                                                                      – zcui93
                                                                      Apr 5 '16 at 12:33















                                                                    up vote
                                                                    0
                                                                    down vote













                                                                    #include <stdio.h>
                                                                    #include <stdlib.h>

                                                                    int main()
                                                                    {
                                                                    int i;
                                                                    unsigned char rev = 0x70 ; // 0b01110000
                                                                    unsigned char tmp = 0;

                                                                    for(i=0;i<8;i++)
                                                                    {
                                                                    tmp |= ( ((rev & (1<<i))?1:0) << (7-i));
                                                                    }
                                                                    rev = tmp;

                                                                    printf("%x", rev); //0b00001110 binary value of given number
                                                                    return 0;
                                                                    }





                                                                    share|improve this answer























                                                                    • Please add some explanation.
                                                                      – zcui93
                                                                      Apr 5 '16 at 12:33













                                                                    up vote
                                                                    0
                                                                    down vote










                                                                    up vote
                                                                    0
                                                                    down vote









                                                                    #include <stdio.h>
                                                                    #include <stdlib.h>

                                                                    int main()
                                                                    {
                                                                    int i;
                                                                    unsigned char rev = 0x70 ; // 0b01110000
                                                                    unsigned char tmp = 0;

                                                                    for(i=0;i<8;i++)
                                                                    {
                                                                    tmp |= ( ((rev & (1<<i))?1:0) << (7-i));
                                                                    }
                                                                    rev = tmp;

                                                                    printf("%x", rev); //0b00001110 binary value of given number
                                                                    return 0;
                                                                    }





                                                                    share|improve this answer














                                                                    #include <stdio.h>
                                                                    #include <stdlib.h>

                                                                    int main()
                                                                    {
                                                                    int i;
                                                                    unsigned char rev = 0x70 ; // 0b01110000
                                                                    unsigned char tmp = 0;

                                                                    for(i=0;i<8;i++)
                                                                    {
                                                                    tmp |= ( ((rev & (1<<i))?1:0) << (7-i));
                                                                    }
                                                                    rev = tmp;

                                                                    printf("%x", rev); //0b00001110 binary value of given number
                                                                    return 0;
                                                                    }






                                                                    share|improve this answer














                                                                    share|improve this answer



                                                                    share|improve this answer








                                                                    edited Nov 14 '17 at 7:02









                                                                    Moorthi Muthu

                                                                    193212




                                                                    193212










                                                                    answered Apr 5 '16 at 12:28









                                                                    AHMED ANWAR

                                                                    11




                                                                    11












                                                                    • Please add some explanation.
                                                                      – zcui93
                                                                      Apr 5 '16 at 12:33


















                                                                    • Please add some explanation.
                                                                      – zcui93
                                                                      Apr 5 '16 at 12:33
















                                                                    Please add some explanation.
                                                                    – zcui93
                                                                    Apr 5 '16 at 12:33




                                                                    Please add some explanation.
                                                                    – zcui93
                                                                    Apr 5 '16 at 12:33










                                                                    up vote
                                                                    0
                                                                    down vote













                                                                    I think this is simple enough



                                                                    uint8_t reverse(uint8_t a)
                                                                    {
                                                                    unsigned w = ((a << 7) & 0x0880) | ((a << 5) & 0x0440) | ((a << 3) & 0x0220) | ((a << 1) & 0x0110);
                                                                    return static_cast<uint8_t>(w | (w>>8));
                                                                    }


                                                                    or



                                                                    uint8_t reverse(uint8_t a)
                                                                    {
                                                                    unsigned w = ((a & 0x11) << 7) | ((a & 0x22) << 5) | ((a & 0x44) << 3) | ((a & 0x88) << 1);
                                                                    return static_cast<uint8_t>(w | (w>>8));
                                                                    }





                                                                    share|improve this answer



























                                                                      up vote
                                                                      0
                                                                      down vote













                                                                      I think this is simple enough



                                                                      uint8_t reverse(uint8_t a)
                                                                      {
                                                                      unsigned w = ((a << 7) & 0x0880) | ((a << 5) & 0x0440) | ((a << 3) & 0x0220) | ((a << 1) & 0x0110);
                                                                      return static_cast<uint8_t>(w | (w>>8));
                                                                      }


                                                                      or



                                                                      uint8_t reverse(uint8_t a)
                                                                      {
                                                                      unsigned w = ((a & 0x11) << 7) | ((a & 0x22) << 5) | ((a & 0x44) << 3) | ((a & 0x88) << 1);
                                                                      return static_cast<uint8_t>(w | (w>>8));
                                                                      }





                                                                      share|improve this answer

























                                                                        up vote
                                                                        0
                                                                        down vote










                                                                        up vote
                                                                        0
                                                                        down vote









                                                                        I think this is simple enough



                                                                        uint8_t reverse(uint8_t a)
                                                                        {
                                                                        unsigned w = ((a << 7) & 0x0880) | ((a << 5) & 0x0440) | ((a << 3) & 0x0220) | ((a << 1) & 0x0110);
                                                                        return static_cast<uint8_t>(w | (w>>8));
                                                                        }


                                                                        or



                                                                        uint8_t reverse(uint8_t a)
                                                                        {
                                                                        unsigned w = ((a & 0x11) << 7) | ((a & 0x22) << 5) | ((a & 0x44) << 3) | ((a & 0x88) << 1);
                                                                        return static_cast<uint8_t>(w | (w>>8));
                                                                        }





                                                                        share|improve this answer














                                                                        I think this is simple enough



                                                                        uint8_t reverse(uint8_t a)
                                                                        {
                                                                        unsigned w = ((a << 7) & 0x0880) | ((a << 5) & 0x0440) | ((a << 3) & 0x0220) | ((a << 1) & 0x0110);
                                                                        return static_cast<uint8_t>(w | (w>>8));
                                                                        }


                                                                        or



                                                                        uint8_t reverse(uint8_t a)
                                                                        {
                                                                        unsigned w = ((a & 0x11) << 7) | ((a & 0x22) << 5) | ((a & 0x44) << 3) | ((a & 0x88) << 1);
                                                                        return static_cast<uint8_t>(w | (w>>8));
                                                                        }






                                                                        share|improve this answer














                                                                        share|improve this answer



                                                                        share|improve this answer








                                                                        edited Oct 15 at 14:53

























                                                                        answered Oct 15 at 4:28









                                                                        agbinfo

                                                                        543210




                                                                        543210






















                                                                            up vote
                                                                            0
                                                                            down vote













                                                                            unsigned char c ; // the original
                                                                            unsigned char u = // the reversed
                                                                            c>>7&0b00000001 |
                                                                            c<<7&0b10000000 |
                                                                            c>>5&0b00000010 |
                                                                            c<<5&0b01000000 |
                                                                            c>>3&0b00000100 |
                                                                            c<<3&0b00100000 |
                                                                            c>>1&0b00001000 |
                                                                            c<<1&0b00010000 ;

                                                                            Explanation: exchanged bits as per the arrows below.
                                                                            01234567
                                                                            <------>
                                                                            #<---->#
                                                                            ##<-->##
                                                                            ###<>###





                                                                            share|improve this answer



























                                                                              up vote
                                                                              0
                                                                              down vote













                                                                              unsigned char c ; // the original
                                                                              unsigned char u = // the reversed
                                                                              c>>7&0b00000001 |
                                                                              c<<7&0b10000000 |
                                                                              c>>5&0b00000010 |
                                                                              c<<5&0b01000000 |
                                                                              c>>3&0b00000100 |
                                                                              c<<3&0b00100000 |
                                                                              c>>1&0b00001000 |
                                                                              c<<1&0b00010000 ;

                                                                              Explanation: exchanged bits as per the arrows below.
                                                                              01234567
                                                                              <------>
                                                                              #<---->#
                                                                              ##<-->##
                                                                              ###<>###





                                                                              share|improve this answer

























                                                                                up vote
                                                                                0
                                                                                down vote










                                                                                up vote
                                                                                0
                                                                                down vote









                                                                                unsigned char c ; // the original
                                                                                unsigned char u = // the reversed
                                                                                c>>7&0b00000001 |
                                                                                c<<7&0b10000000 |
                                                                                c>>5&0b00000010 |
                                                                                c<<5&0b01000000 |
                                                                                c>>3&0b00000100 |
                                                                                c<<3&0b00100000 |
                                                                                c>>1&0b00001000 |
                                                                                c<<1&0b00010000 ;

                                                                                Explanation: exchanged bits as per the arrows below.
                                                                                01234567
                                                                                <------>
                                                                                #<---->#
                                                                                ##<-->##
                                                                                ###<>###





                                                                                share|improve this answer














                                                                                unsigned char c ; // the original
                                                                                unsigned char u = // the reversed
                                                                                c>>7&0b00000001 |
                                                                                c<<7&0b10000000 |
                                                                                c>>5&0b00000010 |
                                                                                c<<5&0b01000000 |
                                                                                c>>3&0b00000100 |
                                                                                c<<3&0b00100000 |
                                                                                c>>1&0b00001000 |
                                                                                c<<1&0b00010000 ;

                                                                                Explanation: exchanged bits as per the arrows below.
                                                                                01234567
                                                                                <------>
                                                                                #<---->#
                                                                                ##<-->##
                                                                                ###<>###






                                                                                share|improve this answer














                                                                                share|improve this answer



                                                                                share|improve this answer








                                                                                edited Nov 11 at 22:32

























                                                                                answered Nov 11 at 22:11









                                                                                Mahen

                                                                                11




                                                                                11






















                                                                                    up vote
                                                                                    -1
                                                                                    down vote













                                                                                    #define BITS_SIZE 8

                                                                                    int
                                                                                    reverseBits ( int a )
                                                                                    {
                                                                                    int rev = 0;
                                                                                    int i;

                                                                                    /* scans each bit of the input number*/
                                                                                    for ( i = 0; i < BITS_SIZE - 1; i++ )
                                                                                    {
                                                                                    /* checks if the bit is 1 */
                                                                                    if ( a & ( 1 << i ) )
                                                                                    {
                                                                                    /* shifts the bit 1, starting from the MSB to LSB
                                                                                    * to build the reverse number
                                                                                    */
                                                                                    rev |= 1 << ( BITS_SIZE - 1 ) - i;
                                                                                    }
                                                                                    }

                                                                                    return rev;
                                                                                    }





                                                                                    share|improve this answer

























                                                                                      up vote
                                                                                      -1
                                                                                      down vote













                                                                                      #define BITS_SIZE 8

                                                                                      int
                                                                                      reverseBits ( int a )
                                                                                      {
                                                                                      int rev = 0;
                                                                                      int i;

                                                                                      /* scans each bit of the input number*/
                                                                                      for ( i = 0; i < BITS_SIZE - 1; i++ )
                                                                                      {
                                                                                      /* checks if the bit is 1 */
                                                                                      if ( a & ( 1 << i ) )
                                                                                      {
                                                                                      /* shifts the bit 1, starting from the MSB to LSB
                                                                                      * to build the reverse number
                                                                                      */
                                                                                      rev |= 1 << ( BITS_SIZE - 1 ) - i;
                                                                                      }
                                                                                      }

                                                                                      return rev;
                                                                                      }





                                                                                      share|improve this answer























                                                                                        up vote
                                                                                        -1
                                                                                        down vote










                                                                                        up vote
                                                                                        -1
                                                                                        down vote









                                                                                        #define BITS_SIZE 8

                                                                                        int
                                                                                        reverseBits ( int a )
                                                                                        {
                                                                                        int rev = 0;
                                                                                        int i;

                                                                                        /* scans each bit of the input number*/
                                                                                        for ( i = 0; i < BITS_SIZE - 1; i++ )
                                                                                        {
                                                                                        /* checks if the bit is 1 */
                                                                                        if ( a & ( 1 << i ) )
                                                                                        {
                                                                                        /* shifts the bit 1, starting from the MSB to LSB
                                                                                        * to build the reverse number
                                                                                        */
                                                                                        rev |= 1 << ( BITS_SIZE - 1 ) - i;
                                                                                        }
                                                                                        }

                                                                                        return rev;
                                                                                        }





                                                                                        share|improve this answer












                                                                                        #define BITS_SIZE 8

                                                                                        int
                                                                                        reverseBits ( int a )
                                                                                        {
                                                                                        int rev = 0;
                                                                                        int i;

                                                                                        /* scans each bit of the input number*/
                                                                                        for ( i = 0; i < BITS_SIZE - 1; i++ )
                                                                                        {
                                                                                        /* checks if the bit is 1 */
                                                                                        if ( a & ( 1 << i ) )
                                                                                        {
                                                                                        /* shifts the bit 1, starting from the MSB to LSB
                                                                                        * to build the reverse number
                                                                                        */
                                                                                        rev |= 1 << ( BITS_SIZE - 1 ) - i;
                                                                                        }
                                                                                        }

                                                                                        return rev;
                                                                                        }






                                                                                        share|improve this answer












                                                                                        share|improve this answer



                                                                                        share|improve this answer










                                                                                        answered Feb 2 '17 at 5:14









                                                                                        aldo núñez

                                                                                        91




                                                                                        91






















                                                                                            up vote
                                                                                            -1
                                                                                            down vote













                                                                                              xor ax,ax
                                                                                            xor bx,bx
                                                                                            mov cx,8
                                                                                            mov al,original_byte!
                                                                                            cycle: shr al,1
                                                                                            jnc not_inc
                                                                                            inc bl
                                                                                            not_inc: test cx,cx
                                                                                            jz,end_cycle
                                                                                            shl bl,1
                                                                                            loop cycle
                                                                                            end_cycle:


                                                                                            reversed byte will be at bl register






                                                                                            share|improve this answer



















                                                                                            • 3




                                                                                              In an other context that may be a fair answer but the question was about C or C++, not asm ...
                                                                                              – jadsq
                                                                                              May 31 '17 at 16:35

















                                                                                            up vote
                                                                                            -1
                                                                                            down vote













                                                                                              xor ax,ax
                                                                                            xor bx,bx
                                                                                            mov cx,8
                                                                                            mov al,original_byte!
                                                                                            cycle: shr al,1
                                                                                            jnc not_inc
                                                                                            inc bl
                                                                                            not_inc: test cx,cx
                                                                                            jz,end_cycle
                                                                                            shl bl,1
                                                                                            loop cycle
                                                                                            end_cycle:


                                                                                            reversed byte will be at bl register






                                                                                            share|improve this answer



















                                                                                            • 3




                                                                                              In an other context that may be a fair answer but the question was about C or C++, not asm ...
                                                                                              – jadsq
                                                                                              May 31 '17 at 16:35















                                                                                            up vote
                                                                                            -1
                                                                                            down vote










                                                                                            up vote
                                                                                            -1
                                                                                            down vote









                                                                                              xor ax,ax
                                                                                            xor bx,bx
                                                                                            mov cx,8
                                                                                            mov al,original_byte!
                                                                                            cycle: shr al,1
                                                                                            jnc not_inc
                                                                                            inc bl
                                                                                            not_inc: test cx,cx
                                                                                            jz,end_cycle
                                                                                            shl bl,1
                                                                                            loop cycle
                                                                                            end_cycle:


                                                                                            reversed byte will be at bl register






                                                                                            share|improve this answer














                                                                                              xor ax,ax
                                                                                            xor bx,bx
                                                                                            mov cx,8
                                                                                            mov al,original_byte!
                                                                                            cycle: shr al,1
                                                                                            jnc not_inc
                                                                                            inc bl
                                                                                            not_inc: test cx,cx
                                                                                            jz,end_cycle
                                                                                            shl bl,1
                                                                                            loop cycle
                                                                                            end_cycle:


                                                                                            reversed byte will be at bl register







                                                                                            share|improve this answer














                                                                                            share|improve this answer



                                                                                            share|improve this answer








                                                                                            edited May 31 '17 at 17:12

























                                                                                            answered May 31 '17 at 16:09









                                                                                            asm_fan

                                                                                            72




                                                                                            72








                                                                                            • 3




                                                                                              In an other context that may be a fair answer but the question was about C or C++, not asm ...
                                                                                              – jadsq
                                                                                              May 31 '17 at 16:35
















                                                                                            • 3




                                                                                              In an other context that may be a fair answer but the question was about C or C++, not asm ...
                                                                                              – jadsq
                                                                                              May 31 '17 at 16:35










                                                                                            3




                                                                                            3




                                                                                            In an other context that may be a fair answer but the question was about C or C++, not asm ...
                                                                                            – jadsq
                                                                                            May 31 '17 at 16:35






                                                                                            In an other context that may be a fair answer but the question was about C or C++, not asm ...
                                                                                            – jadsq
                                                                                            May 31 '17 at 16:35












                                                                                            up vote
                                                                                            -2
                                                                                            down vote













                                                                                            How about this one...



                                                                                            int value = 0xFACE;

                                                                                            value = ((0xFF & value << 8) | (val >> 8);





                                                                                            share|improve this answer



















                                                                                            • 4




                                                                                              This reverses the bytes in a (16-bit) word, but doesn't alter the order of the bits within the byte, so not really a solution.
                                                                                              – Eric Brown
                                                                                              Sep 25 '13 at 16:38






                                                                                            • 1




                                                                                              Ah, thank you Eric. My mistake.
                                                                                              – Valdo
                                                                                              Sep 25 '13 at 18:29















                                                                                            up vote
                                                                                            -2
                                                                                            down vote













                                                                                            How about this one...



                                                                                            int value = 0xFACE;

                                                                                            value = ((0xFF & value << 8) | (val >> 8);





                                                                                            share|improve this answer



















                                                                                            • 4




                                                                                              This reverses the bytes in a (16-bit) word, but doesn't alter the order of the bits within the byte, so not really a solution.
                                                                                              – Eric Brown
                                                                                              Sep 25 '13 at 16:38






                                                                                            • 1




                                                                                              Ah, thank you Eric. My mistake.
                                                                                              – Valdo
                                                                                              Sep 25 '13 at 18:29













                                                                                            up vote
                                                                                            -2
                                                                                            down vote










                                                                                            up vote
                                                                                            -2
                                                                                            down vote









                                                                                            How about this one...



                                                                                            int value = 0xFACE;

                                                                                            value = ((0xFF & value << 8) | (val >> 8);





                                                                                            share|improve this answer














                                                                                            How about this one...



                                                                                            int value = 0xFACE;

                                                                                            value = ((0xFF & value << 8) | (val >> 8);






                                                                                            share|improve this answer














                                                                                            share|improve this answer



                                                                                            share|improve this answer








                                                                                            edited Sep 25 '13 at 16:31









                                                                                            Lodder

                                                                                            18.3k74485




                                                                                            18.3k74485










                                                                                            answered Sep 25 '13 at 16:11









                                                                                            Valdo

                                                                                            133




                                                                                            133








                                                                                            • 4




                                                                                              This reverses the bytes in a (16-bit) word, but doesn't alter the order of the bits within the byte, so not really a solution.
                                                                                              – Eric Brown
                                                                                              Sep 25 '13 at 16:38






                                                                                            • 1




                                                                                              Ah, thank you Eric. My mistake.
                                                                                              – Valdo
                                                                                              Sep 25 '13 at 18:29














                                                                                            • 4




                                                                                              This reverses the bytes in a (16-bit) word, but doesn't alter the order of the bits within the byte, so not really a solution.
                                                                                              – Eric Brown
                                                                                              Sep 25 '13 at 16:38






                                                                                            • 1




                                                                                              Ah, thank you Eric. My mistake.
                                                                                              – Valdo
                                                                                              Sep 25 '13 at 18:29








                                                                                            4




                                                                                            4




                                                                                            This reverses the bytes in a (16-bit) word, but doesn't alter the order of the bits within the byte, so not really a solution.
                                                                                            – Eric Brown
                                                                                            Sep 25 '13 at 16:38




                                                                                            This reverses the bytes in a (16-bit) word, but doesn't alter the order of the bits within the byte, so not really a solution.
                                                                                            – Eric Brown
                                                                                            Sep 25 '13 at 16:38




                                                                                            1




                                                                                            1




                                                                                            Ah, thank you Eric. My mistake.
                                                                                            – Valdo
                                                                                            Sep 25 '13 at 18:29




                                                                                            Ah, thank you Eric. My mistake.
                                                                                            – Valdo
                                                                                            Sep 25 '13 at 18:29










                                                                                            up vote
                                                                                            -2
                                                                                            down vote













                                                                                            This is an old question, but nobody seems to have shown the clear easy way (the closest was edW). I used C# (and the wonderful LinqPad to test this) but there's nothing in this example that couldn't be done easily in C.



                                                                                            Paste the following into the wonderful LinqPad (https://www.linqpad.net/), (which is where I tested this):



                                                                                            void PrintBinary(string prompt, int num, int pad = 8)
                                                                                            {
                                                                                            Debug.WriteLine($"{prompt}: {Convert.ToString(num, 2).PadLeft(pad, '0')}");
                                                                                            }

                                                                                            int ReverseBits(int num)
                                                                                            {
                                                                                            int result = 0;
                                                                                            int saveBits = num;
                                                                                            for (int i = 1; i <= 8; i++)
                                                                                            {
                                                                                            // Move the result one bit to the left
                                                                                            result = result << 1;

                                                                                            //PrintBinary("saveBits", saveBits);

                                                                                            // Extract the right-most bit
                                                                                            var nextBit = saveBits & 1;

                                                                                            //PrintBinary("nextBit", nextBit, 1);

                                                                                            // Add our extracted bit to the result
                                                                                            result = result | nextBit;

                                                                                            //PrintBinary("result", result);

                                                                                            // We're done with that bit, rotate it off the right
                                                                                            saveBits = saveBits >> 1;

                                                                                            //Debug.WriteLine("");
                                                                                            }

                                                                                            return result;
                                                                                            }

                                                                                            void PrintTest(int nextNumber)
                                                                                            {
                                                                                            var result = ReverseBits(nextNumber);

                                                                                            Debug.WriteLine("---------------------------------------");
                                                                                            PrintBinary("Original", nextNumber);
                                                                                            PrintBinary("Reverse", result);
                                                                                            }

                                                                                            void Main()
                                                                                            {
                                                                                            // Calculate the reverse for each number between 1 and 255
                                                                                            for (int x = 250; x < 256; x++)
                                                                                            PrintTest(x);
                                                                                            }





                                                                                            share|improve this answer























                                                                                            • There are a couple of other answers (in C, no less) that implement the simple approach of iterating over the bits. I guess the point here was to advertise the online service to run C# code, but as an answer to this question this fails by being in a different language and including too much irrelevant stuff. (Even your test loop doesn't match the comment: the comment says "between 1 and 255" but your loop goes 250 to 255.)
                                                                                              – Arkku
                                                                                              Aug 8 at 15:01

















                                                                                            up vote
                                                                                            -2
                                                                                            down vote













                                                                                            This is an old question, but nobody seems to have shown the clear easy way (the closest was edW). I used C# (and the wonderful LinqPad to test this) but there's nothing in this example that couldn't be done easily in C.



                                                                                            Paste the following into the wonderful LinqPad (https://www.linqpad.net/), (which is where I tested this):



                                                                                            void PrintBinary(string prompt, int num, int pad = 8)
                                                                                            {
                                                                                            Debug.WriteLine($"{prompt}: {Convert.ToString(num, 2).PadLeft(pad, '0')}");
                                                                                            }

                                                                                            int ReverseBits(int num)
                                                                                            {
                                                                                            int result = 0;
                                                                                            int saveBits = num;
                                                                                            for (int i = 1; i <= 8; i++)
                                                                                            {
                                                                                            // Move the result one bit to the left
                                                                                            result = result << 1;

                                                                                            //PrintBinary("saveBits", saveBits);

                                                                                            // Extract the right-most bit
                                                                                            var nextBit = saveBits & 1;

                                                                                            //PrintBinary("nextBit", nextBit, 1);

                                                                                            // Add our extracted bit to the result
                                                                                            result = result | nextBit;

                                                                                            //PrintBinary("result", result);

                                                                                            // We're done with that bit, rotate it off the right
                                                                                            saveBits = saveBits >> 1;

                                                                                            //Debug.WriteLine("");
                                                                                            }

                                                                                            return result;
                                                                                            }

                                                                                            void PrintTest(int nextNumber)
                                                                                            {
                                                                                            var result = ReverseBits(nextNumber);

                                                                                            Debug.WriteLine("---------------------------------------");
                                                                                            PrintBinary("Original", nextNumber);
                                                                                            PrintBinary("Reverse", result);
                                                                                            }

                                                                                            void Main()
                                                                                            {
                                                                                            // Calculate the reverse for each number between 1 and 255
                                                                                            for (int x = 250; x < 256; x++)
                                                                                            PrintTest(x);
                                                                                            }





                                                                                            share|improve this answer























                                                                                            • There are a couple of other answers (in C, no less) that implement the simple approach of iterating over the bits. I guess the point here was to advertise the online service to run C# code, but as an answer to this question this fails by being in a different language and including too much irrelevant stuff. (Even your test loop doesn't match the comment: the comment says "between 1 and 255" but your loop goes 250 to 255.)
                                                                                              – Arkku
                                                                                              Aug 8 at 15:01















                                                                                            up vote
                                                                                            -2
                                                                                            down vote










                                                                                            up vote
                                                                                            -2
                                                                                            down vote









                                                                                            This is an old question, but nobody seems to have shown the clear easy way (the closest was edW). I used C# (and the wonderful LinqPad to test this) but there's nothing in this example that couldn't be done easily in C.



                                                                                            Paste the following into the wonderful LinqPad (https://www.linqpad.net/), (which is where I tested this):



                                                                                            void PrintBinary(string prompt, int num, int pad = 8)
                                                                                            {
                                                                                            Debug.WriteLine($"{prompt}: {Convert.ToString(num, 2).PadLeft(pad, '0')}");
                                                                                            }

                                                                                            int ReverseBits(int num)
                                                                                            {
                                                                                            int result = 0;
                                                                                            int saveBits = num;
                                                                                            for (int i = 1; i <= 8; i++)
                                                                                            {
                                                                                            // Move the result one bit to the left
                                                                                            result = result << 1;

                                                                                            //PrintBinary("saveBits", saveBits);

                                                                                            // Extract the right-most bit
                                                                                            var nextBit = saveBits & 1;

                                                                                            //PrintBinary("nextBit", nextBit, 1);

                                                                                            // Add our extracted bit to the result
                                                                                            result = result | nextBit;

                                                                                            //PrintBinary("result", result);

                                                                                            // We're done with that bit, rotate it off the right
                                                                                            saveBits = saveBits >> 1;

                                                                                            //Debug.WriteLine("");
                                                                                            }

                                                                                            return result;
                                                                                            }

                                                                                            void PrintTest(int nextNumber)
                                                                                            {
                                                                                            var result = ReverseBits(nextNumber);

                                                                                            Debug.WriteLine("---------------------------------------");
                                                                                            PrintBinary("Original", nextNumber);
                                                                                            PrintBinary("Reverse", result);
                                                                                            }

                                                                                            void Main()
                                                                                            {
                                                                                            // Calculate the reverse for each number between 1 and 255
                                                                                            for (int x = 250; x < 256; x++)
                                                                                            PrintTest(x);
                                                                                            }





                                                                                            share|improve this answer














                                                                                            This is an old question, but nobody seems to have shown the clear easy way (the closest was edW). I used C# (and the wonderful LinqPad to test this) but there's nothing in this example that couldn't be done easily in C.



                                                                                            Paste the following into the wonderful LinqPad (https://www.linqpad.net/), (which is where I tested this):



                                                                                            void PrintBinary(string prompt, int num, int pad = 8)
                                                                                            {
                                                                                            Debug.WriteLine($"{prompt}: {Convert.ToString(num, 2).PadLeft(pad, '0')}");
                                                                                            }

                                                                                            int ReverseBits(int num)
                                                                                            {
                                                                                            int result = 0;
                                                                                            int saveBits = num;
                                                                                            for (int i = 1; i <= 8; i++)
                                                                                            {
                                                                                            // Move the result one bit to the left
                                                                                            result = result << 1;

                                                                                            //PrintBinary("saveBits", saveBits);

                                                                                            // Extract the right-most bit
                                                                                            var nextBit = saveBits & 1;

                                                                                            //PrintBinary("nextBit", nextBit, 1);

                                                                                            // Add our extracted bit to the result
                                                                                            result = result | nextBit;

                                                                                            //PrintBinary("result", result);

                                                                                            // We're done with that bit, rotate it off the right
                                                                                            saveBits = saveBits >> 1;

                                                                                            //Debug.WriteLine("");
                                                                                            }

                                                                                            return result;
                                                                                            }

                                                                                            void PrintTest(int nextNumber)
                                                                                            {
                                                                                            var result = ReverseBits(nextNumber);

                                                                                            Debug.WriteLine("---------------------------------------");
                                                                                            PrintBinary("Original", nextNumber);
                                                                                            PrintBinary("Reverse", result);
                                                                                            }

                                                                                            void Main()
                                                                                            {
                                                                                            // Calculate the reverse for each number between 1 and 255
                                                                                            for (int x = 250; x < 256; x++)
                                                                                            PrintTest(x);
                                                                                            }






                                                                                            share|improve this answer














                                                                                            share|improve this answer



                                                                                            share|improve this answer








                                                                                            edited Feb 1 '17 at 10:04

























                                                                                            answered Feb 1 '17 at 9:39









                                                                                            Scott Gartner

                                                                                            511715




                                                                                            511715












                                                                                            • There are a couple of other answers (in C, no less) that implement the simple approach of iterating over the bits. I guess the point here was to advertise the online service to run C# code, but as an answer to this question this fails by being in a different language and including too much irrelevant stuff. (Even your test loop doesn't match the comment: the comment says "between 1 and 255" but your loop goes 250 to 255.)
                                                                                              – Arkku
                                                                                              Aug 8 at 15:01




















                                                                                            • There are a couple of other answers (in C, no less) that implement the simple approach of iterating over the bits. I guess the point here was to advertise the online service to run C# code, but as an answer to this question this fails by being in a different language and including too much irrelevant stuff. (Even your test loop doesn't match the comment: the comment says "between 1 and 255" but your loop goes 250 to 255.)
                                                                                              – Arkku
                                                                                              Aug 8 at 15:01


















                                                                                            There are a couple of other answers (in C, no less) that implement the simple approach of iterating over the bits. I guess the point here was to advertise the online service to run C# code, but as an answer to this question this fails by being in a different language and including too much irrelevant stuff. (Even your test loop doesn't match the comment: the comment says "between 1 and 255" but your loop goes 250 to 255.)
                                                                                            – Arkku
                                                                                            Aug 8 at 15:01






                                                                                            There are a couple of other answers (in C, no less) that implement the simple approach of iterating over the bits. I guess the point here was to advertise the online service to run C# code, but as an answer to this question this fails by being in a different language and including too much irrelevant stuff. (Even your test loop doesn't match the comment: the comment says "between 1 and 255" but your loop goes 250 to 255.)
                                                                                            – Arkku
                                                                                            Aug 8 at 15:01












                                                                                            up vote
                                                                                            -4
                                                                                            down vote













                                                                                            How about just XOR the byte with 0xFF.



                                                                                            unsigned char reverse(unsigned char b) {
                                                                                            b ^= 0xFF;
                                                                                            return b;
                                                                                            }






                                                                                            share|improve this answer

















                                                                                            • 2




                                                                                              what about 00111100? u get 11000011 what is wrong answer.
                                                                                              – lord.didger
                                                                                              Apr 6 '13 at 13:45















                                                                                            up vote
                                                                                            -4
                                                                                            down vote













                                                                                            How about just XOR the byte with 0xFF.



                                                                                            unsigned char reverse(unsigned char b) {
                                                                                            b ^= 0xFF;
                                                                                            return b;
                                                                                            }






                                                                                            share|improve this answer

















                                                                                            • 2




                                                                                              what about 00111100? u get 11000011 what is wrong answer.
                                                                                              – lord.didger
                                                                                              Apr 6 '13 at 13:45













                                                                                            up vote
                                                                                            -4
                                                                                            down vote










                                                                                            up vote
                                                                                            -4
                                                                                            down vote









                                                                                            How about just XOR the byte with 0xFF.



                                                                                            unsigned char reverse(unsigned char b) {
                                                                                            b ^= 0xFF;
                                                                                            return b;
                                                                                            }






                                                                                            share|improve this answer












                                                                                            How about just XOR the byte with 0xFF.



                                                                                            unsigned char reverse(unsigned char b) {
                                                                                            b ^= 0xFF;
                                                                                            return b;
                                                                                            }







                                                                                            share|improve this answer












                                                                                            share|improve this answer



                                                                                            share|improve this answer










                                                                                            answered Mar 7 '13 at 22:22









                                                                                            JC9162

                                                                                            171




                                                                                            171








                                                                                            • 2




                                                                                              what about 00111100? u get 11000011 what is wrong answer.
                                                                                              – lord.didger
                                                                                              Apr 6 '13 at 13:45














                                                                                            • 2




                                                                                              what about 00111100? u get 11000011 what is wrong answer.
                                                                                              – lord.didger
                                                                                              Apr 6 '13 at 13:45








                                                                                            2




                                                                                            2




                                                                                            what about 00111100? u get 11000011 what is wrong answer.
                                                                                            – lord.didger
                                                                                            Apr 6 '13 at 13:45




                                                                                            what about 00111100? u get 11000011 what is wrong answer.
                                                                                            – lord.didger
                                                                                            Apr 6 '13 at 13:45


















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